Publications
| Academic Publications |
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| Halper, S., Kelly, K. & Chuang, W H, "A reflection on Coursestream system: A virtual classroom streaming system designed for large classes." TechTrends, 51(2),(available at here). |
| Chuang W, “An Innovative Teacher Training Approach: Combine Live Instruction with a Web-based Reflection System”, British Journal of Educational Technology, 33 (2), Blackwell Publishing, London, United Kingdom, June 2002, pp. 229-232. |
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| Conference Papers |
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| Year : 08/11 |
| CHUANG W H, "Why Do (And Don't) University Faculty Do More with eLearning Technologies?",
The Sloan-C 4th Annual Sloan Consortium Symposium "Emerging Technologies for Online Learning" conference, San Jose, 2011. http://sloanconsortium.org/
2011/et4online/program
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| CHUANG W H, "Teaching graduate level multimedia production course with Moodle - what features are missing?", The Sloan-C 3rd Annual Sloan Consortium Symposium "Emerging Technologies for Online Learning" conference, San Jose, 2010. http://sloanconsortium.org/et4online/teaching-graduate-level-multimedia-production-course-moodle-what-features-are-missing
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| CHUANG W H, KELLY, K. "An open source LMS for a mission-critical, enterprise-level application: Are we there yet?
e", MoodleMoot San Francisco 2008. http://connect.educause.edu/Library/Abstract/AnOpenSourceLMSforaMissio/46546 |
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| CHUANG W H, BORROW, A., & ANDERSON, G. "Moodle Usability Panel: Making Moodle Easier to Use", MoodleMoot San Francisco 2008. http://www.moodlemoot.org/files/docs/2008MoodleMootSFProgram.pdf |
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| CHUANG W H, DUZER J V "Moodle Developer Course: An Andrew W. Mellon grant award project", MoodleMoot San Francis
co 2008. http://www.moodlemoot.org/files/docs/2008MoodleMootSFProgram.pdf
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| Year : 02/03 |
| CHUANG W H, "Education and Games: A Critical Reflection of Theories and Practices", Proceedings of the APEC eLearning Summit 2003 , Tainan, Taiwan, 2003, pp 256-267, http://linc.hinet.net/apec/summit2003, (Invited keynote speaker). |
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| ZHANG H, SHU H, LUO L, BAO X and CHUANG W H, "Mesh Simplification Based on Vertex Normal", Proceedings of the IWAIT 2003 Conference, Nagasaki, Japan, 2003, pp 88-94. |
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| CHUANG W H, "Using Content Management and XML to Make the Most Effective Use of your Content", IDDR 2003 Workshops, Hong Kong, PRC, 2003. |
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| CHUANG W H, "Using DigitalSpace for Learning Different Genres of English: A Case Study", Proceedings of the DigitalStream: The Emerging Technologies in Teaching Languages and Culture Conference, Seaside, California, USA, 2003, published on the Web, http://iwlc.csumb.edu/digitalstream/2003/. |
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| CHUANG W H, "Using Web-based 3D Virtual World to Fight Against Drug Abuse Problems: A Case Study in Hong Kong", Proceedings of the ED-MEDIA 2003 Conference, Hawaii, USA, 2003, published on Web, http://www.aace.org/conf/edmedia. |
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| CHUANG W H, "When 2D Meet with 3D: Mixing 2D Intelligent Agents with 3D Environment", Proceedings of the IWAIT 2003 Conference , Nagasaki, Japan, 2003, pp 3-10, http://www.ieice.org/iss/ie/iwait2003.html. |
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| Year : 01/02 |
| Chuang W and Mak C, “Facilitating Customer Education through the Use of Web-based Interactive 3D Models”, Proceedings of the 20th Annual Conference of the International Communications Conference for Marketing, Forecasting, and Demand Analysis, San Francisco, CA, USA, June 2002 |
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| Chuang W, “Immersive Language Learning Environment: Some Technology Update and Hands-on (workshop). International Language Education Conference (ILEC) 13-15 December, 2001, Hong Kong. |
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| Chuang W, “MOCAVE: Using Real-time Motion Capture Data in a CAVE VR System.” Proceedings of the 4th International Workshop for Advanced Image Technology (IWAIT'02) Conference, Hulien, Taiwan, pp. 253-260, January 16-19, 2002 |
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| Creative Work & Workshops |
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| Year : 09/10 |
| CHUANG W H, "Introduction to Moodle Programming" (full-day workshop), The 3rd Annual Sloan Consortium Symposium, San Jose, 2010. http://sloanconsortium.org/et4online/introduction-moodle-programming |
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| Year : 02/03 |
| CHUANG W H, A Prototype of Web-based 3D Virtual Environment of CityU Campus , City University of Hong Kong, Hong Kong, PRC, 2003, (Using activeworlds VR engine). |
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