ePortfolio at San Francisco State

Publications

Academic Publications
Halper, S., Kelly, K. & Chuang, W H, "A reflection on Coursestream system: A virtual classroom streaming system designed for large classes." TechTrends, 51(2),(available at here).
Chuang W, “An Innovative Teacher Training Approach: Combine Live Instruction with a Web-based Reflection System”, British Journal of Educational Technology, 33 (2), Blackwell Publishing, London, United Kingdom, June 2002, pp. 229-232.
Conference Papers
Year : 08/11
CHUANG W H, "Why Do (And Don't) University Faculty Do More with eLearning Technologies?", The Sloan-C 4th Annual Sloan Consortium Symposium "Emerging Technologies for Online Learning" conference, San Jose, 2011. http://sloanconsortium.org/ 2011/et4online/program
CHUANG W H, "Teaching graduate level multimedia production course with Moodle - what features are missing?", The Sloan-C 3rd Annual Sloan Consortium Symposium "Emerging Technologies for Online Learning" conference, San Jose, 2010. http://sloanconsortium.org/et4online/teaching-graduate-level-multimedia-production-course-moodle-what-features-are-missing
CHUANG W H, KELLY, K. "An open source LMS for a mission-critical, enterprise-level application: Are we there yet? e", MoodleMoot San Francisco 2008. http://connect.educause.edu/Library/Abstract/AnOpenSourceLMSforaMissio/46546
CHUANG W H, BORROW, A., & ANDERSON, G. "Moodle Usability Panel: Making Moodle Easier to Use", MoodleMoot San Francisco 2008. http://www.moodlemoot.org/files/docs/2008MoodleMootSFProgram.pdf
CHUANG W H, DUZER J V "Moodle Developer Course: An Andrew W. Mellon grant award project", MoodleMoot San Francis co 2008. http://www.moodlemoot.org/files/docs/2008MoodleMootSFProgram.pdf
Year : 02/03
CHUANG W H, "Education and Games: A Critical Reflection of Theories and Practices", Proceedings of the APEC eLearning Summit 2003 , Tainan, Taiwan, 2003, pp 256-267, http://linc.hinet.net/apec/summit2003, (Invited keynote speaker).
ZHANG H, SHU H, LUO L, BAO X and CHUANG W H, "Mesh Simplification Based on Vertex Normal", Proceedings of the IWAIT 2003 Conference, Nagasaki, Japan, 2003, pp 88-94.
CHUANG W H, "Using Content Management and XML to Make the Most Effective Use of your Content", IDDR 2003 Workshops, Hong Kong, PRC, 2003.
CHUANG W H, "Using DigitalSpace for Learning Different Genres of English: A Case Study", Proceedings of the DigitalStream: The Emerging Technologies in Teaching Languages and Culture Conference, Seaside, California, USA, 2003, published on the Web, http://iwlc.csumb.edu/digitalstream/2003/.
CHUANG W H, "Using Web-based 3D Virtual World to Fight Against Drug Abuse Problems: A Case Study in Hong Kong", Proceedings of the ED-MEDIA 2003 Conference, Hawaii, USA, 2003, published on Web, http://www.aace.org/conf/edmedia.
CHUANG W H, "When 2D Meet with 3D: Mixing 2D Intelligent Agents with 3D Environment", Proceedings of the IWAIT 2003 Conference , Nagasaki, Japan, 2003, pp 3-10, http://www.ieice.org/iss/ie/iwait2003.html.
Year : 01/02
Chuang W and Mak C, “Facilitating Customer Education through the Use of Web-based Interactive 3D Models”, Proceedings of the 20th Annual Conference of the International Communications Conference for Marketing, Forecasting, and Demand Analysis, San Francisco, CA, USA, June 2002
Chuang W, “Immersive Language Learning Environment: Some Technology Update and Hands-on (workshop). International Language Education Conference (ILEC) 13-15 December, 2001, Hong Kong.
Chuang W, “MOCAVE: Using Real-time Motion Capture Data in a CAVE VR System.” Proceedings of the 4th International Workshop for Advanced Image Technology (IWAIT'02) Conference, Hulien, Taiwan, pp. 253-260, January 16-19, 2002
Creative Work & Workshops
Year : 09/10
CHUANG W H, "Introduction to Moodle Programming" (full-day workshop), The 3rd Annual Sloan Consortium Symposium, San Jose, 2010. http://sloanconsortium.org/et4online/introduction-moodle-programming
Year : 02/03
CHUANG W H, A Prototype of Web-based 3D Virtual Environment of CityU Campus , City University of Hong Kong, Hong Kong, PRC, 2003, (Using activeworlds VR engine).