The Effect of Task:Interface
Concordance on Vehicle Control Performance
PAUL A. BECKMAN, San
Francisco State University, San Francisco, California
Technological advances have increased the processing
power and complexity of almost all computer-based systems with which we have
contact. Too often, however, the
interfaces to those systems are constructed based on budgetary rather than
utility considerations. Research in
other areas of human-system interaction suggests the importance of examining
the similarities and dis-similarities between tasks and the interfaces used to
complete them. Specifically, the theory
of Cognitive Fit suggests that human problem-solvers will perform better when
the data and data displays they use to complete some task match some
characteristic of the task.
An experiment was performed that extends the theory
of Cognitive Fit to the realm of human performance in a virtual reality
environment. In the experiment
discussed herein, subjects completed several virtual vehicle control tasks that
consisted of rotational and translational control components. The tasks were performed with user
interfaces that either combined or separated rotational and translational
control. The tasks were of two types:
control of either rotation or translation changes but not both concurrently, or
simultaneous control of combined rotation and translation changes. The results of the experiment indicate that
task performance was better when the characteristics of the interface matched
the characteristics of the task.