Miscellaneous Resources Useful to Art & Technology
- visit site this site is crazy. Tell the guy to get a life. -sw
- visit site This is an Art 610 project which I will be producing this semester.
I believe that it has direct relevence to this class.
Greg
- visit site Bulgakov Vocalizations on Avon
-speech recognition
--Greg
- visit site A fine site containing Subversive stickers
and 3D computer graphics.
- visit site Researchers suggest a "small world" theory behind the organization of the world wide web, suggesting that all web sites are connected by related links by only a few degrees of separation. Presents an organization to the web, generally disregarded.
- visit site Researchers at IBM have discovered a way to place copper onto silicon. As chips get smaller, the use of aluminum wiring grows obsolete because they resist the flow of electricity as they get narrower. Copper has less resistance than aluminmum and therefore can make chips faster even on a smaller chipset.--d.l.
- visit site This site is about a project that XEROX PARC had developed. It is a multi-language object interface system that allows for inter-language unification. -- cb
- visit site This is IBM's think tank projects on speech technology. They are currently working on many projects in this field including speech to text, general vocabulary recognition, as well as voice recognition, name dialing, and voice commands. They have successfully prototyped many of these projects in 9 seperate languages. Speech technology not only ehnaces computer friendliness and easy managability, but also is a new security source.
- visit site A project of British telecom is the development of an "Intelligent personal assistant".
The assistant actually attempts to learn user interests, priorites, and behaviours, in order to
perform tasks such as: prioritisation and filtering of email and telephone calls.
Seems like technology is at the point of making decisions for us, which seems a little scary.
- visit site The Institute for the Future has the specific and primary
purpose of enlarging the existing understanding of technological
, environmental, and social changes and their long-range
consequences. Also to make available to the public, the results
of the research and scientific advances to the public. This
Think Tank focuses on how society faces problems in regulating
long-lived pollutants whose effects are cumulative. Much
attention has been placed on the possibility of a technological
transition away from the production or use of offending
substances in favor of more benign alternatives...Steve N.
- visit site this is a continuing project from Bell Labs experimenting website construction. the results are in varying degrees of success but the sites attend the innate interest in dealing with the interface. the site is continuously changing as they try new things and solicit feedback from users.
- visit site Interval Research is creating computers that don't need an instruction manual and are responsive to your moods.- LJ
- visit site This is for the "Theory" assignment. The link leads to a
piece by a Timothy Druckney concerning identity in cyberspace.
It has opened my eyes somewhat. Because the world of the Net
is not physical & consists entirely of visual & textual data,
symbolism & reality are not separate like in the physical
world. Instead, symbols ARE the reality & words determine
everything...I can't explain it all. It is fascinating; you
have to read it more than once to really understand it. - godzila2
- visit site (Artist Review - sorry upload page not working)Do it yourself radio broadcasting. Although Neil Wiernik's work are not what I am interested in, he does tap in on an idea that I find interesting. Namely, the idea of creating mindspaces via radio broadcasting.
- visit site Mark Pauline, founder of Survival Research Laboratories in
November of 1978, was my chosen tech artist. The SRL has
operated as creative technicians dedicated to re-directing
the techniques, tools, and tenets of industry, science, and
the military away from their typical use in practicality,
product or warfare. Each performance consists of a unique
set of interactions between machines, robots, and special
effects devices, in developing themes of socio-political
satire. The techno-spectacles feature few human players,
if any, and the performance dramatizes the human abscence,
reminding us of our ever more interdependent relationship
with the machine world in which the distinction between
controller and the controlled is not clear...SN
- visit site Christian Mooler is rad! He explores
many of the things in life that people take for granted and he
slows them down. This is one project that reminds me of
Willy Wonka and The Chocolate Factory!:-) You should check
it out, and see his other works dealing with sound, light,
architecture, and organic stuff @ www.canon.co.jp/cast/pros2/pers-02.html. JW
- visit site Although this tech artist is using "do it yourself"
FM broadcasting in a way that I am not sure I understand...it
did spark an idea I have had about utilizing this medium. -GREG
- visit site Although this tech artist is using "do it yourself"
FM broadcasting in a way that I am not sure I understand...it
did spark an idea I have had about utilizing this medium. -GREG
- visit site Although this tech artist is using "do it yourself"
FM broadcasting in a way that I am not sure I understand...it
did spark an idea I have had about utilizing this medium. -GREG
- visit site Artist/Scupltor Brian Goggin, creator of "Defenestration." Cool metaphors on urban life and the "psychology of inanimate objects."
-Isaiah
- visit site this think tank is an on-line organization dealing with concepts like intellectual property rights, worrld development, science and technology for development. An interesting aspect to take note too is that on-line subscribers can ask questions and contribute with ideas to issues being discussed -brice
- visit site For art 610 and my bioethics class I will be addressing some issues related to tissue engineering from multiple perspectives.
This site is dedicated to tissue engineering as an art source.
-Greg
- visit site Tech Artist 2: This is a very interesting conceptual idea not only adressing the
place of computers in our society, but the use of image and sound
in space, as well as human interaction. -JW
- visit site I checked out the Institute for the future and it is great.
Check out the nine technology filters, and how I didn't link my
page to the IftF website majiggy.-VdWH
- visit site Tissue Culture and Art --greg
- visit site Tech Artist 2: Meetfactory Oy is an organization based in Finland who specializes in creating VRML (Virtual Reality Modeling Language) and Avatars. VRML is a programming language which is used to create the illusion of three-dimensional objects for on-screen virtual reality environment. Avatars are representations of humans in the virtual world. They also do Net Art and Design (see Art.Design) in which they have an interesting project called DAD@ (Destroy All Dreams) which is a critique of the internet hype back in 1996. I downloaded a program called ìblaxxun ccproî which has VRML 97 multi-user capabilities to be able to get into their project called ìConversations with Angelsî (see Worlds), which was actually rather interesting, yet confusing game. ñ CB 4.26.99
- visit site Tech artist2--Naoko Tosa's "Neuro-Baby" installations are the precursor to those interactive toys such as the Tamagotchi or Furby. It attempts to bridge people's emotional fascination with inanimate objects that are cute. The "Neuro-Baby" can respond to vocal expressions and nuances with computer animated expressions of its own.--d.l.
- visit site this is an artist group from Chicago. working on their separate projects their relation to each other is in the production of group exhibition and an association described in their manifestation of the support of new media art, research in new technology and the production of art. particular projects include human environments for crickets that are accessed by the telephone, pet machines and breath paintings. -rachel
- visit site this is a project being done in conjunction with painter, Humphrey Ocean and scientist/documentary film-maker, John Tchalenko. The project attempts to determine the difference between the mind of the artist and the "average" person. It sounds hokey but the results of their research is provocative. For example the center of activity in the mind of the artist while examining the face of a person occurs in the frontal lobe in the section controlling emotion while for non-artists the brain activity in the same circumstance happens in the rear part of the brain. Also, the images created by hand eye movement tracking are amazing. These images with their "real" counterparts are now on exhibit at the National Portrait Gallery in London in a show called "The Painter's Eye" -Rachel
- visit site Theory Reading 3: This was a very interesting commentary by Paul Virillio on the effects of time and space
in the information superhighway. Now that our only limitation is the speed of light and we are bombarded
with information, what are the consequences? Cyberspace is a new form
of perspective, a virtualization where distances and surfaces are irrelevant. So we have a loss of orientation.
What else are we losing with this info. gain? He raises interesting questions. JW
- visit site My proposal "Words as social illusions.
It discusses Gibberish, holography and holographic movies.
-Vincent de Witt Huberts
- visit site this is a nasa site dealing with very interesting nano technology and the theory of swarms (tiny computers that can function together to perform many tasks) not to be missed!!! - brice
- visit site This site is great, the project I checked out was an nuclear waste and land fill. The intent is to excavate the land fill
to uncover history. I think it's a great idea, they moght find decendents of the Toxic Avenger. That would be a trip socheck this wacked mojo out. And remember NUKE 'EM TILL THEY GLOW...... (JEFF PIZZO)
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