Jane Veeder
jveeder@sfsu.edu
http://userwww.sfsu.edu/~jkveeder/
EDUCATION
1975-77 The School of the Art Institute of Chicago (MFA)
Video, filmmaking
1967-69 California College of Arts & Crafts (BFA)
Ceramic sculpture, photography
1966-67 The Maryland Institute, College of Art
Arts foundation
1962-64 Antioch College
Art foundation, theatrical production
PROFESSIONAL EXPERIENCE
Academia
1988 - Present Associate Professor, Inter-Arts, Cinema,
(currently) Design & Industry Departments
San Francisco State University, College of Creative Arts
Teaching courses in 3D computer animation, interactive multimedia,
and design of virtual worlds. Currently coordinator of digital media
curriculum development for the D.A.I. Visual Communication emphasis.
Founding Director, Advanced Computer Imaging Center, an advanced
study area for 3D computer animation (1988-1994); Founding
Co-Director, Faculty Multimedia Research and Development Center
(1992-1994); Director, Creative Arts Computing Lab ( 1988 -
Present). Member of New Media Institute Advisory Group (1997-98),
University Educational Technology Advisory Committee (1992-94),
College of Creative Arts Computer Advisory Committee (1988-).
SFSU: Selected Course Topics (created and taught):
Design of Virtual Worlds (1999-)
Integrated research, design theory, and production practice of
interactive 3D virtual worlds for CDROM and internet. Investigation
of issues of theory, conception, and design applicable to interactive
worlds, e.g. navigation and interaction for non-linear media, spatial
perception, information visualization, user cognition, non-linear
narrative. Overview of interactive 3D worlds as a developing field
and research topic, the evolving technology, and the various
application areas and related theory, creative goals, design gestalt
and content requirements.
Class website under construction at http://dai.sfsu.edu/vworlds.
3D Computer Graphics and Animation (1988-)
Introductory and advanced studio courses to develop conceptual,
technical, and design skills in 3D computer graphics and animation.
Students learn 3D software and gain a working overview of 3D motion
graphics design considerations and production process by working
through a progression of basic technical/design problems then design
and execute a personal creative project in consultation with the
instructor. Various works are shown and discussed for content/design
analysis and to gain an overview of the field. Other design, media,
animation, performing arts courses are strongly advised as prior and
companion study.
Rethinking Digital Visual Media: History, Technology,
and Content (Fall 2001-)
Interdisciplinary lecture/discussion course engaging digital visual
media (computer animation, interactive media/internet, virtual
worlds) viewed through the lenses of history, cultural influences and
impact, technology and production techniques, content, creative
roles, and application areas. Open to all SFSU students.
Contemporary Animation: Focus on Computer Animation (Spring 1977)
Lecture course. Exposition and analysis of computer animation, its
history, current developments, and future trends as viewed through
the evolving lenses of content, the role of the animator, technology
and production techniques, application areas, and cultural influences
and impact. Class attracted students from the humanities and
sciences as well as creative arts.
Digital Media 2: Graphical Interaction Design (Fall 200-)
Focus on design and prototyping graphical interfaces for
human-computer interaction. Topics include audience research and
user testing, information structures and navigation, interaction
design, and visual theme. Analysis of applications including
internet, software, instructional media, online communities.
Interactive Multimedia (various formats)
Intermediate course focusing on multimedia authoring, generating
digital assets of various formats, and introductory user interface
design toward a variety of aesthetic and content goals.
1985 - 1986 Visiting Professor in Computer Graphics,
Design Department
Pacific Northwest College of Art, Portland, OR
Created a new computer graphics lab, courses, and workshops as part
of a grant-supported initiative. Produced an evening presentation of
computer animation and curated a computer art exhibition for the
school gallery.
1977 - 1983 Freelance Educator/Trainer
Many courses, seminars, and intensive workshops in computer graphics,
real-time animation programming, microcomputer art, and video
synthesis.
Academic/Media Center Art Courses and Workshops - Banff Centre
School of Fine Arts, Canada; Kent State University; Cleveland
Institute of Art; The American Center, Paris; Creative Arts Magnet
School, Buffalo; Armory for the Arts, Santa Fe; California State
University at Sacramento; Media Study/Buffalo.
Professional Training Seminars - Datamax Training Seminar,
Chicago; Center for Medical Communication, East Carolina University;
Cleveland Design Society.
Industry and Other Experience
Creative Management - Interactive Entertainment
8/1994 - 8/1995 Director of Animation
Time Warner Interactive, Inc., Milpitas, CA
Upper level management position in charge of the animation functional
group of a large, established videogame company (the former Atari
Games, Coin-Op Division). Group was comprised of 50+ computer
animators, stop-motion animators, video production lab, coordinators,
art directors, graphic designers, technical research and
administrative support staff. Directed recruiting, training,
reviews, and research and evaluation of new computer animation and
production technology.
Software Development & Commercial Animation
1987 - 1988 User Interface Technical Support Specialist
Wavefront Technologies Inc., Santa Barbara, CA
Member of group which designed and developed a new graphical user
interface (look and feel, high level command language, and the
supporting object-oriented UIMS) for 3D animation software.
1986 - 1987 Customer Training and Documentation, Wavefront Technologies
1980 - 1981 Artist-In-Residence
City of Chicago, Chicago, Illinois
CETA arts program artist-in-residence to Board of Education/Public
Radio/ITV Division. Produced promotional computer animations for
television and a study on nationwide applications of cable TV to
education.
1979 - 1985 Animator and User Interface Designer, Graphics Software Designer
Real Time Design, Chicago, IL
Member of startup company which developed computer graphics software
languages, graphics applications, and graphics hardware.
Event Design/Management
1983 Audio/Video Chair (volunteer)
SIGGRAPH '83 Annual Computer Graphics Conference
Responsible for $258,000 budget planning/management, contracting A/V
management, overseeing design/planning/performance of systems and
personnel.
1979, 1981, 1982 Audio/Video Management (paid)
SIGGRAPH '79, '81, '82 Annual Computer GraphicsConference
Co-managed conference audio/visuals: event room design, systems
design and specification, A/V personnel support, interface contact.
Media Facilities Design/Management
11/78 - 5/79 Media Center Manager
The School of the Art Institute of Chicago
On an interim basis, managed Media Center/Photo Dept. facility,
supervised employees, budget lines, designed new facilities and
implemented re-organization.
Theatrical Production
1966 Center Stage Repertory Season, Baltimore, MD
1965 McCarter Theatre Repertory Season, New Jersey
1964 Antioch Summer Shakespeare Festival, Ohio
1964 The Loft Experimental Theatre, Yellow Springs, Ohio
CREATIVE WORKS AND ACTIVITIES
Major Creative Works and Selected Exhibitions
Bumper Car Landscapes Work in progress (2000 - ), interactive 3D
virtual worlds (VRML) combining landscape elements with bumper car
interaction as user moves around realtime 3D desktop environment.
Allegorical Worlds Work in progress (1999 - ), interactive 3D
virtual worlds (QTVR) which use interactive experience (visual,
spatial, and sonic) to drive non-linear narratives dependent upon an
evolving point-of-view. The piece focuses on choice, learning and
loss. Fall semester, 1999, sabbatical project.
JG3D (Jane Goes 3D) 3D computer animation relating my personal
creative history and formal investigations of 3Space and 3Motion.
Sound track composition by Richard Marriott, of the Club Foot
Orchestra and a games composer for Time Warner Interactive.
Evergreen College, OR, Electronic Media Series, 1998
Museum of Modern Art, NY, Video Viewpoints Series, 1996
4KTAPE Commissioned by Ars Electronica 1986, Annual Festival on
Arts and Society in Linz, Austria, for their "NEW IMages" Project. A
four minute computer animated work for presentation at the festival
and broadcast on the Austrian Broadcasting Network. 1986. Created
in response to an impulse paper by Fritjof Capra entitled "The
Challenge of the Turning Point". An ode to resonances between
cybernetic, biological (sexual), and cultural looping.
The Second Emerging Expression Biennial: The Artist and The
Computer, The Bronx Museum of the Arts, 1987-88
Pacific Northwest Computer Graphics Conference Film & Video Show, 1987
Included in SIGGRAPH Video Review vol. #25, 1987
VIZGAME Interactive computer graphic and sound synthesis
installation. Player uses graphic interaction to develop a complex,
cyclical real-time animation. Sound track is determined by choice
and placement of figures. Features animated instructions. 1985.
4th Annual Pacific NW Computer Graphics Conference, Eugene, OR, 1985
SIGGRAPH '85 Art Show, 12th Annual Computer Graphics
Conference, San Francisco
FLOATER Real-time computer animation with both visuals and
synthesis sound generated by the same program. Real-time graphic
processes merge with cycling the system's 16 screens to generate
combinations of periodic motions that play to visual reflexes. 3/4"
Color NTSC Videotape, 1983, 6:12 minutes, Dual Monaural Sound. 1983.
Included in "The Independents: DIS/PATCHES", a series for
broad/cablecast produced by The Learning Channel (Gerald O'Grady,
executive producer) in association with the MacArthur Foundation and
the National Endowment for the Arts.
Computer Animation Award, VideoCulture 1984, Toronto Canada
Included in the SIGGRAPH Video Review, vol 8
"The Second Link: Viewpoints on Video in the Eighties", via
Walter Phillips Gallery of the Banff School of Fine Arts, Canada
(1984), 6 locations in Canada, US, and Europe, including the MOMA, NY
and the Stedelijk Museum, Amsterdam
"SIGGRAPH '83 Exhibition of Computer Art", via ACM/SIGGRAPH,
1983-84, locations: 15 US, 11 Japan, 4 France, 1 Italy
WARPITOUT Interactive computer graphic and sound synthesis
installation, supporting real-time color graphic play with a
digitized (facial) image of the current player using a menu-driven
selection of drawing and processing modules. These modules are based
on personal drawing tools and animation routines. 1982.
Ontario Science Center, Don Mills, Ontario, Canada. Featured
in "The Artist As A Young Machine" exhibition (1984), and a permanent
installation.
SMART ART: A Small Exhibition of Visual Computer Works, Wentz
Gallery, Pacific Northwest College of Art, Portland, OR (1986)
CHICAGO: Biographies of an Interactive Lifestyle, Walter
Phillips Gallery, Banff Center School of Fine Arts, Canada (1985)
CURRENTS 5: Video Installations, Milwaukee Art Museum, WI (1984)
SIGGRAPH '82 Art Show, Conference on Computer Graphics, Boston
MONTANA Real-time animation work involving images gleaned from 5
years of video-making expeditions from Chicago to the Mountain West.
Computer graphics is used as a synthetic medium in which to
manipulate and combine images, geo processes, info associations, and
future-fantasies. 1982.
Video Time historical restrospective, Museum of Modern Art, 2000
Shown internationally and acquired by the Museum of Modern
Art, NY, the Banff Centre, Canada, and the Virginia Museum, Richmond.
"The Artist and the Computer", Travelling Exhibition via Long
Beach Art Museum, 1983-84, 3 locations in US and Europe
"Highlights of the 1982 National Video Festival" Travelling
Exhibition, PhotoShow International, via American Film Institute,
1982-83, 6 locations in US
Acquired by and distributed by the Museum of Modern Art, NY
Film & Video Show, SIGGRAPH '82 Computer Graphics Conference
Creative Works - Other
1988 VIZGAME Document 10:00, color, mono
1982 WARPITOUT Document 7:30, color, stereo
1981 TARGET SIGGRAPH/81 17:00, color, stereo*
1980 SURFACE TENSION 20:00, b/w, mono
1979 SIGGRAPH SAMPLER 1979 10:00, color, stereo*
1979 PROGRAM #9 (Amateur TV) 29:00, color, stereo*
PROGRAM #7 (Revised for TV) 29:00, color, stereo*
1978 LOOPCYCLE 5:00, b/w, stereo
1977 BELLY/HANDS 5:00, b/w, stereo
PROGRAM #1 29:00, color, stereo*
FEEDBACK FACE 2:00, b/w, mono
1976 S-TAPE 23:00, b/w, mono
* co-produced with Phil Morton
Speaker/Visiting Artist
2000 Lecturer, Design Lecture Series, CSU Monterrey Bay
"Design Process for (Emerging) Digital Spaces".
1999 Panel Speaker, Organization of Black Designers Symposium,
Yerba Buena Center for the Arts, S.F.
"Digital Diversity: Expanding Innovation, Access, and
Equity"; talk focused on the evolving relationship between digital
media "creatives" and Rennaissance-style corporate patrons.
1998 Lecturer, Evergreen University
"Tricky Futures: Notes to Young (Digital) Authors"
1997 Panel Speaker, SIGGRAPH '97 Computer Graphics Conference
Panel on educating animators for the entertainment industry;
talk focused on factors behind the shortage of animation teachers and
taking a long view on the role of animators in relation to evolving
animation production technology.
1996 Panel Speaker, San Francisco Art Institute, Art Writing
Conference panel, "Online Interactivity: Will the Online Media Live
Up to Their Technological Potential?"
Lecturer, Museum of Modern Art, NY, Video Viewpoints Series,
"The Digital Artist and Tool Development Trends" including a
presentation of JG3D, 3D animation work in progress.
1995 Panel Chair, SIGGRAPH '95 Computer Graphics Conference
Two panels on the videogame industry:
"Videogame Industry Overview: Technology, Markets, Content,
Future". Speakers were (History of Videogame Content) Mark Stephen
Pierce, Time Warner Interactive, (Videogame Display Technology)
Eugene Jarvis, Williams-Bally-Midway, (Market Trends) John Latta, 4th
Wave, Inc., (Videogames for Women) Sherri Graner, American Laser
Games, and (Videogames Move into 3D) Jez San, Argonaut Software, Ltd.
"New Developments in Animation Production for Videogames".
The Panel Speakers were Paul Lewis, Time Warner Interactive, Robert
Greenberg, R/GA, Robert Stein III, Trilobyte, and Craig Upson, SGI
Silicon Studio.
1994 Panel Speaker, "Women in Multimedia" Roundtable Discussion,
Yerba Buena Art Center, S.F. Talk focused on new technology-centered
work cultures, gender influences in technology design,
interdisciplinary working environments and enterprises,
cross-cultural issues relating "women and new technology" to
"creatives and new technology".
1994 Lecture, "Visualize Yourself, or Getting Ahead in a
Post-Literate World, or The New Media Education for Artist and
Scientist", St. Mary's College, Science Dept. Visualization as
imperative for an information-rich world, read-write-animate as the
new fundamentals, interdisciplinarity in the new art-research-work
place, common concerns and educational priorities for the sciences
and the arts.
1993 Panel Chair, SIGGRAPH '93 Computer Graphics Conference
"Updating Computer Animation: An Interdisciplinary Approach"
Panel featuring speakers from Mathematics Visualization (Charlie
Gunn, Technisches Universitaet, Berlin), Entertainment Character
Animation (Tina Price, Disney Features), Forensic Animation (Scott
Liedtka, Forensic Technologies, SF), Animation History (Bill Moritz,
Cal Arts), and Fine Arts Animation and Animation Education (Jane
Veeder, SFSU).
1993 Panel Speaker, "Art in the Age of Electronic Media: Artists
Using Multimedia", Film Arts Foundation Panel Series in collaboration
with SF Cinematheque and Bay Area Video Coalition.
1993 Lecturer, Emmenger Lecture Series, Mathematical Sciences
Research Institute, Berkeley, CA. Talk dealt with my personal
creative research and teaching application of theories of sensory
perception, creativity and visual thinking.
1992 Presenter, Educom '92, Conference on Educational Computing,
Baltimore, in collaboration with Macromedia software company.
1991 Presenter, San Francisco Amiga 3D User Group Meeting, SF.
Showed examples of student work and talked about my courses.
1991 Panel Speaker, SIGGRAPH '91 Computer Graphics Conference
Panel on "Making Virtual, Artificial, or Real Computer Art", Las
Vegas, Nevada. Talk addressed educational and creative process
issues of 3D computer animation.
1991 Visiting Artist, California Institute of the Arts, Valencia,
CA. Evening lecture on my work and a day of student consultations.
1991 Invited Participant, SIGGRAPH '90 Workshop "Teaching Computer
Graphics in an Art and Design Environment".
1990 Visiting Artist, University of Massachusetts Art Department,
Amherst. Evening lecture "Time, Space, and Process" and student
consultations.
1990 Course Speaker, National Computer Graphics Conference Course
on "Motion Graphics". Focus on motion-teaching strategies for
computer animation.
1990 Presenter, "Bay Area Computer Graphics Education", Bay Area
SIGGRAPH Chapter Meeting.
1989 Panel Speaker, NCGA/CADRE Arts Conference Panel on
"Collaborations and Contradictions of Computer Animation". Talk on
the contrast between low and high-end technologies and production
environments, studio artist vs collaborative production, and
ramifications for education.
1989 Course Speaker, Supercomputing '89 Computer Graphics
Conference Course on Design & Aesthetics for Scientific
Visualization. Talk on interdisciplinary strategies for
visualization design and production, in particular self-education in
design, motion and depth perception, and creativity.
1988 Course Speaker, SIGGRAPH '88 Computer Graphics Conference
Course on User Interface Considerations of Windowing Systems.
Invited presentation on (newly invented) windowing systems from an
artist's perspective and diagonal approaches to graphic design,
metaphors for window content and behavior.
1986 Museum of Modern Art, NY
Reed College Symposium, Portland, OR
University of Massachusetts, Amherst, MA
Massachusetts College of Art, Boston
1985 Honolulu Academy of Arts, Hawaii
Hui Noeau Art Foundation, Maui
IMAGE Film/Video Center, Atlanta, GA
University of South Carolina, Columbia, SC
Highland Park High School, IL
University of Waterloo, Ontario, Canada
1984 Loyola College, Chicago,
Ars Electronica '84, "Digital Culture" Section, Linz, Austria
Videoculture New Media Festival, Toronto, Canada
1983 Kent State University/Blossom Art Festival, OH
Cleveland Society for Communicating Arts, OH
Lyons Township High School, LaGrange, IL
1982 Women in Computing Association, Chicago
1981 The School of the Art Institute of Chicago
Media Study/Buffalo, NY
1980 SMPTE Annual Seminar Meeting, Chicago
Chicago Industrial Television Association
1979 Antioch College, OH
National Federation of Local Cable Programmers
Chicago Editing Center
1978 California College of Arts & Crafts, Oakland, CA
University of Wisconsin, Milwaukee
1977 Alfred University, NY
1976 California College of Arts & Crafts, Oakland, CA
Exhibition Record
Videotape Exhibitions - Broadcast/Cablecast/Satellite
The Learning Channel (Satcom IIIR), "The Independents" (1984)
Rogers Cable / Videoculture Festival, Toronto, Canada (1984)
KQED San Francisco (1983)
WTTW Chicago (1977, 1979, 1980, 1981)
KBDI Broomefield, CO (1980)
Southhaven Cable System, MI (1980)
Lynchburg Cable System, VA (1979)
Athens Cable System, OH (1979)
Videotape Exhibitions - Travelling
"Computers and the Creative Process", via Visual Arts
Resources of University of Oregon, 1986-87, 42 locations in the
Pacific Northwest.
"The Second Link: Viewpoints on Video in the Eighties"
"SIGGRAPH '83 Exhibition of Computer Art", via ACM/SIGGRAPH, 1983-84
"The Artist and the Computer", Long Beach Art Museum, 1983-84, US and Europe
"Highlights of the 1982 National Video Festival", PhotoShow
Internat'l, AFI
Selected Videotape Exhibitions - Single Site
2000 Video Time Exhibition, MOMA-NY, on the history of video art
drawn from its permanent collection ("Montana", 1982)
1990 3rd International Video Festival, Geneva, Switzerland
1987 Bronx Museum of the Arts, NY
The Everson Museum of Art, Syracuse, NY
Film & video Show, Pacific NW Computer Graphics Conference
TechnoBop IV, The Kitchen, NY
1986 Ars Electronica, Linz, Austria
TechnoBop III, Anthology Film Archives, NY
1985 Asahi Video Festival, Japan
1984 Chicago: Biographies of An Interactive Lifestyle, Walter
Phillips Gallery, Banff Centre, Canada
Montreal Video '84, Canada
The Electronic Palette, A Selection of Chicago Video Art,
Walker Art Center, Minneapolis, MN
Louisville Art Gallery, Louisville, KY
1983 25th American Film Festival, NYC (Honorable Mention)
United States Film and Video Festival, Utah
San Francisco International Video Festival, CA
Electra '83 Exhibit, Musee D'Art Modern de La Ville de Paris, France
Art of the Computer Age, Indiana University, PA
2nd Pacific NW Computer Graphics Conference, Eugene, OR
VideoCulture, Toronto, Canada (Computer Animation Award)
IV Festival International D'Art Video, Locarno, Switzerland
1982 Film & Video Show, Pacific NW Computer Graphics Conference
Latest & Greatest Show, SIGGRAPH '82, Boston, MA
SIGGRAPH '82 Artshow, Boston
National Video Festival, Washington, DC
The Designer & Technology Conference, R.I.T., NY
Video From Chicago, MOMA, NY, curated by Barbara London
Chicago Videotape Review, The Kitchen, NYC
Experiment '82, Utrecht Art Center, Holland
1981 Video Chicago Style, Global Village, NY and CF's, Chicago
Film/Video Show, SIGGRAPH '81, Dallas
Report from Chicago, Anthology Film Archives, NYC
Serious Video: The Technology and its Art in the 80's, Long
Beach Museum of Art, curated and presented by Gene Youngblood
Computer Film Festival, German Film Archive, Berlin
1980 Electronic Animation: New Forms/New Technologies, Media
Study/Buffalo, NY
Video Art: The Electronic Medium, Museum of Contemporary Art, Chgo
1979 Artists Video, Biddick Farm Arts Centre, England
Video Roma '79, Museo Folklore Romano, Rome, Italy
City Parks Electronic Art Event, Rome, Italy
ACM National Conference, Detroit
Third Annual Atlanta Independent Film Festival, GA
Film & Video Retrospective, SIGGRAPH '79, Chicago
1978 10th International Encounter on Video, Tokyo, Japan
1977 Magnetic Image-3, Atlanta, GA
Fellowship Exhibition, School of the Art Institute of Chicago, IL
Electronic Media Events Producer/Curator/Juror
1991 National Computer Graphics '91 Conference Animation Competition (juror)
1989 SIGGRAPH '89 Art Exhibit (committee member and liaison to
catalog designer)
1988 SIGGRAPH '88 Art Exhibit (juror, interactive installations section)
1986 "SMART ART: A Small Exhibition of Visual Computer Works",
Wentz Gallery, Pacific NorthWest College of Art, Portland, OR
(curator, producer)
1985 Evening of Computer Animation, PNCA, Portland, OR (producer, curator)
NW Film and Video Festival (juror)
1984 Videoculture New Media, Toronto, Canada (juror)
1980 The State of Two-Way (Airplane ATV to Japanese Cable),
Chicago (producer, curator)
1978 Third Electronic Visualization Event, Chicago (co-producer)
1977 Electronic Activity Under Art Surveillance, Chicago
(producer, contributor)
Research/Publications
Publish Magazine, July, 2000, "Making It Real", a heads-up
article on Web3D.
Inaugural Chair, SIGGRAPH Arts, Design and Media Committee.
Wrote, conducted, and analyzed a survey of the SIGGRAPH arts
community and in 1993 published a survey report to the SIGGRAPH
executive committee and art exhibit organizers.
SIGGRAPH Video Review Interactive Index (SVRII), publication
of ACM/SIGGRAPH. Co-Developer along with Copper Giloth, University
of Massachusetts. The SVRII is a Hypercard stack which indexes the
100+ issues/hours of the SIGGRAPH Video Review (SVR) by topic.
(1991 - Present)
IRIS Universe (SGI User Magazine), "Iris Goes to School",
description of ACIC program, personal and student art sides, 1990
Leonardo, Spring 1990, "Viewer into Player: Notes on the
Interactive Computer Art Installations at the 1988 SIGGRAPH
Exhibition of Computer Art"
Computer Graphics , Quarterly Journal of ACM/SIGGRAPH, vol.
20, #1, 1986, Cover Design
IEEE Computer Graphics & Applications 7/85, "The Paint
Problem", co-authored with Copper Giloth
SIGGRAPH Video Review, vol. 14, 1984, "Floater Final Sequence"
SIGGRAPH Video Review, vol. 8, 1983, "WARPITOUT Document"
Chicago Editing Center Newsletter, 1980, "Two-Way TV"
Amateur TV Magazine 12/78, Cover Design
Works Reviewed/Cited
Showcasing Articles
The Register-Guard, Eugene, OR, 11/7/85, "Computer Art" by
Bob Keefer Video Games Magazine, 4/84, "Five Bytes To A New You",
by Dan Persons
Softalk Magazine (for Apple, IBM PC Users), 2/83, "Chicago
Artist Accelerates to Warp Speed," by David Hunter
Computer Pictures Magazine, May/June 1983, "The Computer
Artist: Jane Veeder, Interacting Images, Geology, Fantasies," by Tom
Tolnay
Send Magazine: Video and Communications Arts, Issue #8, Fall
1983, "Computer Art as a Way of Life," by Gene Youngblood
Works Reviewed/Cited
Afterimage, March 1992, "SIGGRAPH '91: Gambling on Empty"
(originally titled, "Learning in Las Vegas"), by Timothy Druckrey.
The Event Horizon: Essays on Hope, Sexuality, Social Space &
Media(tion) in Art, 1987, in "Art and Ontology" by Gene Youngblood,
Coach House Press
Video Classics: A Guide to Art and Documentary Tapes, by
Deirdre Boyle, Oryx Press, 1986
Art Journal of the Art Association of America, Fall 1985,
"Electra Myths: Video, Modernism, Postmodernism", by Katherine
Dieckmann
Drawing With Computers: The Artist's Guide to Computer
Graphics, by Mark Wilson, Putnam, 1985
Micro Systemes Magazine (French periodical), 11/84, Cover Image
Hardcopy Magazine (for DEC Users), 9/84, "Painting By Pixel"
Kaleidoscope - A Literary Magazine for Disabled Persons,
winter/1984, review by Carson Heiner, Jr.
Delta Airlines SKY Magazine, 1/84, "Creating Computer Art",
by Dan Cody
Computer Animation Primer, 1984, by David Fox and Mitchell Waite, Byte
Art and the Computer, 1984, by Melvin Pruitt, McGraw-Hill
Afterimage, 10/82, "Color My World: Chicago Video/MOMA" by
Lucinda Furlong
Home Electronics & Entertainment Magazine, 7/83, "Computer Art Gallery"
Robotics Age, 9/82, "Report on SIGGRAPH '82", by Mark Schorr
Business Screen Magazine, 7/82, "In the Mind of Tom DeFanti"
by Susan Prince
Science News, vol. 122, 11/20/82, "Computing for Art's Sake,"
by Janet Roloff
Digital Image, 1981, by Yoichiro Kawaguchi, ASCII Publications
Creative Computing Magazine, 11/81, "Zgrass - A Language for
Graphic Users" by Tom Meeks
Grants/Awards/Special Recognition
1999 Sabbatical (SFSU award is based upon a process of competitive
project proposals)
1995 Donation by Vast Tech, Inc. of Electric Image 3D Animation
Software ($10K)
1993 Donated Software: $205,000 worth of Wavefront high-end 3D
computer animation software (2 licenses of full product line) and
support.
1992 SFSU Faculty Affirmative Action Grant
1992 SFSU Faculty Research Grant
1992 SFSU Computing Opportunity Grant ($36,500) to found the
Faculty Multimedia Research & Development Center (with Evelyn Miller,
SFSU).
1992 Donation by MacroMedia, Inc. 3D animation and multimedia software
1991 Individual Artist Grant of Software, Wavefront Technologies
(High-end 3D computer animation software
1990 SIGGRAPH Special Project Grant, SIGGRAPH Video Review Interactive Index
Elected Director-At-Large, SIGGRAPH Executive Committee (2 year term)
1989 CSU Academic Computing Enhancement Grant ($36,000) for 3D
animation recording system.
1983 Illinois Arts Council Individual Artist Grant
VideoCulture Festival, Computer Animation Award, Toronto, Canada
25th Annual American Film Festival, NYC, Honorable Mention
1977 Brown Travelling Fellowship, School of the Art Institute of Chicago
Distribution/Acquisitions
Distribution:
Museum of Modern Art Videotape Library, NY, Inaugural Collection
MonteVideo, Amsterdam, Netherlands
Selected Acquisitions:
Virginia Museum, Richmond
Walter Phillips Gallery, Banff Centre, Canada
Museum of Modern Art
Ontario Science Centre, Toronto