Project Assignment: Research the virtual pet phenomenon, then, design and develop a Web3D Virtual Pet that vividly embodies particular qualities, features, and user experiences. The user can interactively “feed”, “stroke” (i.e. make it feel good), and “hurt” your virtual pet with appropriately expressive results in the pet's appearance and/or behavior. The results of these actions (feed, stroke, hurt) will be one shot and additive. The more you pet it, the happier it gets. Your pet's mortality/health/happiness will interact with time. If you don't feed it for a while, it will decline.