Director movie control assumes sprite(1) is quicktime video sprite could also be quicktime sound only movie ----------control speed 0 stops video 1 = normal forward 2 = double time -1 = backwards etc on mouseUp me sprite(1).movieRate = 1 end --------- control placement in time movietime tells where you are in the video duration tells how long lists it in ticks (60ths of a second) (currenttime tells where you are in milliseconds but cannot be set for video. Best to use movietime) to get the length, type this in message window put sprite(1).duration lingo can set it to any place in the movie 0 sets to the start 300 sets it to 5 seconds into the movie (5x60) on mouseUp me sprite(1).movietime = 0 end ------- put movietime in field "tester" when person clicks attach script to movie sprite on mouseUp put sprite(1).movietime into member "tester" end ------------ activate event when qt movie in certain place make another sprite appear when movie gets to a particular place disappear when gets to a second place put this in exitframe script and stretch to cover all the frames in sequence it needs to test for a range of currentime because the director movie might miss the test at the precise moment the movietime is at a particular value you could set these to activate any kind of event you wanted on exitframe cur =sprite(1).movietime if cur > 2000 and and cur < 2200 then sprite(3).visible = true -- make it appear end if if cur > 5000 and and cur < 5200 then sprite(3).visible = false -- make it disappar end if end --------- control volume in qtmovie 255 is full volume on mouseUp me -- set volume to half sprite(1).volume = 128 end