Reading& Resource List - Physical Computing, Interactivity,
Motion
Based Events, Animism, Electronics
Readings focused on physical computing, ubiquitous computing, activated
objects, kinematics, gesture understanding, interactivity, embodiment,
virtual/real world interfaces
Note these resources are used by students in SFSU's
Conceptual/Information Arts Program
Prepared by Professor Stephen Wilson http://userwww.sfsu.edu/~swilson
More information
about Conceptual Information Arts (CIA) Program (http://userwww.sfsu.edu/~infoarts/)
List of books on researve for SFSU physical
computing course
Artists Writing & Work with Motion Based Events, Physical
Computing, Activated Objects, etc.
Note
the CIA art and technology sites contain links to artists working in
physical computing, activated objects, motion detection, telepresence,
etc. Many of these artists also have essays on their sites.
http://userwww.sfsu.edu/%7Einfoarts/links/wilson.artlinks2.html
go
to kinetics/robotics section, go
to activated objects section, wilson
activated installation list,
Art Links focused on telecommunications and the physical
Review artists in telecommunication section - http://userwww.sfsu.edu/%7Einfoarts/links/wilson.artlinks2.html#telecom
or in the web artist site section on 'Arrangements that Use Readings of
the Physical World to Affect the Web, Mixed Realities' http://userwww.sfsu.edu/%7Einfoarts/links/Tele.webart.html
Researchers working on ubiquitous computing
Links
to arcicles on Ubiquitous Computing/ Tangible Computing
Books - Physical Computing, Interface, Ubiquitous Computing
Physical Computing
by Dan O'Sullivan, Tom Igoe
Muska & Lipman/Premier-Trade; 1 edition (June 2, 2004)
http://www.tigoe.net/pcomp/intro-pcomp-syllabus.shtml
Wilson, Stephen. Information
Arts: Intersections of Art, Science, and Technology. (MIT
Press, 2002)
http://userwww.sfsu.edu/~swilson/book/infoartsbook.html
Chapters 7.1 Research Agendas and Theoretical Overview
7.2 Computer Media - Theoretical Reflections
7.4 Motion, Gesture, Touch...and Activated Objects
6.4 WebArt (section on Arrangements that Use Readings of the
Physical World)
2.5 Body & Medicine
Donald Norman books and essays
http://www.jnd.org/
-Emotional Design: Why we love (or
hate) everyday things
-The Invisible Computer
-Things That Make us Smart: Defending
Human Attributes in the Age of the Machine
-The Design of Everyday Things
- The Psychology of Everyday Things
Don Norman Stie (includes online chapters) - http://www.jnd.org/books.html
P. Denning (Ed.), The Invisible
Future: The seamless integration
of technology in everyday life - see Buxton, W.
(2001). Less
is More (More or Less),
Anthony Dunne and Fiona Raby, Design Noir: The Secret
Life of Electronic
Objects,
©2001, Princeton Architectural
Press;
Adam Greenfield - Everyware:
The Dawning Age of Ubiquitous Computing
Peachpit
Bruce Sterling - Shaping Things
MIT Press, 2005
Gershenfiekd, Neil - When
Things Start to Think
Wilson art/science bibliography (see sections on the Body, Physical
Computing)
Books - Electronics
Forrest Mims - Getting Started
in Electronics
http://www.forrestmims.com/
Forrest Mims - Engineers Notebook
Paul Scherz - Practical
Electronics for Inventors
mcgraw hill
Bill Urmenyi Ltd. Electronics for Artists
http://www.urmenyi.co.uk/
Articles - Ubiquitous Computing and Gesture Understanding
(Note - article descriptions adapted from Tom Igoe site list of books
and articles
http://tigoe.net/pcomp/blog/archives/books/index.shtml
)
****
Summary: Potential Contributions of the Arts to Research Agendas in
Ubiquitous
Computing and Gesture Understanding.
Stephen Wilson, SFSU
http://userwww.sfsu.edu/%7Eswilson/papers/wilson.ubi.gesture.html
****
THE COMING AGE OF CALM TECHNOLOGY
Mark Weiser and John Seely Brown
Xerox PARC
http://www.ubiq.com/hypertext/weiser/acmfuture2endnote.htm
The third wave of computing is that of ubiquitous computing, whose
cross-over point with personal computing will be around 2005-2020[3].
The "UC" era will have lots of computers sharing each of us. Some of
these computers will be the hundreds we may access in the course of a
few minutes of Internet browsing. Others will be imbedded in walls,
chairs, clothing, light switches, cars - in everything. UC is
fundamentally characterized by the connection of things in the world
with computation. This will take place at a many scales, including the
microscopic.
****
Graspable User Interfaces - George W. Fitzmaurice
http://www.dgp.toronto.edu/%7Egf/papers/PhD%20-%20Graspable%20UIs/Thesis.gf.html
This dissertation defines and explores Graspable User Interfaces, an
evolution of the input mechanisms used in graphical user interfaces
(GUIs). A Graspable UI design provides users concurrent access to
multiple, specialized input devices which can serve as dedicated
physical interface widgets, affording physical manipulation and spatial
arrangements (Read chapter 2 and 3)
****
Tangible Bits: Towards Seamless Interfaces between People, Bits and
Atoms - Hiroshi Ishii and Brygg Ullmer
Tangible Media Group- MIT Media Laboratory
http://xenia.media.mit.edu/~ullmer/papers/tangible_bits/
Tangible
Bits: Towards Seamless Interfaces between People, Bits and Atoms
(pdf Hiroshi Ishii and Brygg Ullmer)
This paper presents our vision of Human Computer Interaction (HCI):
"TangibleBits." Tangible Bits allows users to "grasp &
manipulate"bits in the center of users' attention by coupling the bits
with everydayphysical objects and architectural surfaces. Tangible Bits
also enablesusers to be aware of background bits at the periphery of
human perceptionusing ambient display media such as light, sound,
airflow, and water movementin an augmented space. The goal of Tangible
Bits is to bridge the gaps betweenboth cyberspace and the physical
environment, as well as the foregroundand background of human
activities.
Bruce Sterling - Emerging Technology keynote (audio) on "The Internet
of Things"
http://downloads.oreilly.com/network/2006/03/20/distributing-the-future-2006-03-20.mp3
http://www.businessweek.com/mediacenter/qt/podcasts/innovation/innovation_12_13_05.mp3
RESONANCES AND EVERYDAY LIFE: UBIQUITOUS COMPUTING AND THE CITY (DRAFT)
Anne Galloway, Dept. of Sociology and Anthropology, Carleton University
http://www.purselipsquarejaw.org/mobile/cult_studies_draft.html
Ubiquitous computing seeks to embed computers into our everyday lives
in such ways as to render them invisible and allow them to be taken for
granted, and social and cultural theories of everyday life have always
been interested in rendering the invisible visible and exposing the
mundane. Despite these related concerns, social and cultural studies
remain in the background of discussions of ubiquitous technology
design. This essay seeks to introduce researchers in both fields to
each other, and begin to explore the ways in which collaboration might
proceed. By exploring mobile and ubiquitous technologies currently
being used to augment our experiences of the city, this paper
investigates notions of sociality, spatialisation and temporalisation
as central to our experiences of everyday life, and therefore of
interest to the design of ubiquitous computing.
Utopian Promises-Net Realities / Critical Art Ensemble
http://amsterdam.nettime.org/Lists-Archives/nettime-l-9511/msg00018.html
The need for net criticism certainly is a matter of overwhelming
urgency. While a number of critics have approached the new
world of computerized communications with a healthy amount of
skepticism, their message has been lost in the noise and
spectacle of corporate hype-the unstoppable tidal wave of
seduction has enveloped so many in its dynamic utopian beauty that
little time for careful reflection is left. Indeed, a glimpse of
a possibility for a better future may be contained in the new
techno-apparatus, and perhaps it is best to acknowledge these
possibilities here in the beginning, since Critical Art Ensemble
(CAE) has no desire to take the position of the neoluddites who
believe that the techno-apparatus should be rejected outright, if
not destroyed. To be sure, computerized communications offer the
possibility for the enhanced storage, retrieval, and exchange of
information for those who have access to the necessary hardware,
software, and technical skills. In turn, this increases the
possibility for greater access to vital information, faster
exchange of information, enhanced distribution of information,
and cross cultural artistic and critical collaborations. The
potential humanitarian benefits of electronic systems are
undeniable; however, CAE questions whether the electronic
apparatus is being used for these purposes in the representative case,
much as we question the political policies which guide the net's
development and accessibility.
Jim Campbell "Delusions
of Dialogue: Control and Choice in Interactive Art
I find it useful to put interactive work on a dynamic spectrum
with controllable systems on
one end and responsive systems on the other. In controllable
systems the actions of the
viewer correlate in a 1 to 1 way with the reaction of the system.
Interactive CD ROM's are
on this end of the spectrum and generally speaking so are games.
In responsive systems
the actions of the viewer are interpreted by the program to create the
response of the
system. Artificial Life works fit at the extreme end of this side of
the spectrum.
DESIGNING FOR HOMO LUDENS
Bill Gaver - Computer Related Design Royal College of Art
http://machen.mrl.nott.ac.uk/PublicationStore/gaver-ludens.pdf
‘All work and no play makes Jack a dull boy’ – popular saying The
advent of graphical interfaces, more than fifteen years ago,
revolutionised the way we think about computers. The desktop metaphor
had such a complete inner logic that it seemed to dismiss offhand the
tedious call-and-response interfaces that had prevailed. The computer
as concept expanded from a tool to a virtual environment, from a clumsy
machine to a place for exploration and experimentation. Research on
interaction also expanded, as people sought new perspectives from which
to understand this newly-discovered territory – from cognition, to
perceptual, to ethnographic and anthropological. As our
appreciation of computing’s potential grew, so did our appreciation of
the aspects of humanity it mirrors. Now we are on the brink of another
revolution, as computers invade our everyday lives. The point is not
that computers are becoming ubiquitous or ambient or disappearing
altogether.
Wilson Links to critical essays on the body, physical computing,
and interactivity
Articles on Interactivity, Physical Computing Art
Proxemics, Kinesic, Motion, Gesture, Animism
Books
The Hidden Dimension
edward t hall
****
summary - http://www.csiss.org/classics/content/13
Hall is most associated with proxemics, the study of the human use of
space within the context of culture. In The Hidden Dimension (1966),
Hall developed his theory of proxemics, arguing that human perceptions
of space, although derived from sensory apparatus that all humans
share, are molded and patterned by culture. He argued that differing
cultural frameworks for defining and organizing space, which are
internalized in all people at an unconscious level, can lead to serious
failures of communication and understanding in cross-cultural settings.
This book analyzed both the personal spaces that people form around
their bodies as well as the macro-level sensibilities that shape
cultural expectations about how streets, neighborhoods and cities
should be properly organized.
Articles
Excerpts (focused on the body) from the book Information
Arts: Intersections
of Art, Science, and Technology
Stephen Wilson
http://userwww.sfsu.edu/%7Eswilson/papers/wilson.body.infoarts.html
Significance of body proxemics
http://members.aol.com/katydidit/bodylang.htm
Proxemics - David B. Givens/Center for Nonverbal Studies
http://members.aol.com/doder1/proxemi1.htm
g walker oregon state
Nonverbal Communication Theories
COMM 321 - Introduction to Communication Theory
http://oregonstate.edu/instruct/comm321/gwalker/nonverbal.htm
****
Encarta - article on Animism
http://au.encarta.msn.com/encyclopedia_761575937/Animism.html
Missionary article on Animism
http://www.omf.org.uk/content.asp?id=8526
Center for Spatially Integrated Social Science
http://www.csiss.org/classics/
Books on Reserve for SFSU Physical
Computing Course
The design of everyday things
The psychology of everyday things
Emotional Design: Why we love (or hate) everyday things - Basic
Books - ISBN-13: 978-0465051359
Using Computers to Create Art
Shaping things
Everyware: The Dawning Age of Ubiquitous Computing ISBN-13:
978-0321384010
Practical Electronics for Inventors
Getting started in Electronics - http://www.forrestmims.com/
Phyical Computing - Thomson Course Technology PTR; ISBN: 159200346X
Electronics for artists / by
Bill Urmenyi ; foreword by Guy Brett.
book on cd - available in
media access center