• Motion Detection

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    Orange Fish
  • Squidsoup. Driftnet

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    2007. Visitors compose sound by flapping their arms and moving their bodies to control a spatial, navigable sound space..

    Orange Fish
  • Camille Utterback -Untitled 5

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    Interactive video installation. A dynamic animated image is generated in response to participants' movements and gestures in the installation space.

    Red Coral
  • Jean Dubois and Philippe Jean

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    2006. Projected letters accumulate at the feet of viewers to form short phrases like ones of book titles.

    Squid
  • Keith Armstrong, Charlotte Vincent and Guy Webster- Shifting Intimacies

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    2006. Viewer motion affects the activities of an artificial life form that eats at sound and video images projected onto piles of sand and dust.

    Squid
  • Toni Dove- Artificial Changelings

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    2001. Audience members can move closer to projections of characters to hear inner thoughts.

    Squid
  • Tiffany Sum and Jonathan Minard-Fingering

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    2005. A video character tracks the movements of the visitor and shoots the visitor with a pretend finger gun if they stay still too long.

    Squid
  • Simon Biggs-Metropolis

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    2005. Floor and Wall projected images of New York City and Baghdad are distorted and torn apart by viewer motion.

    Squid
  • Gabe Barcia-Colombo-Animalia Chordata

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    2006. Videos of urban life projected inside bottles come to life when viewers come near.

    Squid
  • Hanna Haaslahti-White Square

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    2002. Electronically generated shadows dance at the feet of the viewers as they move around the installation.

    Squid
  • Scott Sona Snibbe-Shadow Bag

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    2005. Captured viewer shadows take on independent life by animating and following viewers around..

    Squid
  • Norimichi Hirakawa-Driftnet

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    2006. Visitors access Internet sites by moving in front of an abstract ocean visualization of the Web.

    Squid
  • Rania Ho-Ho Fatso

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    2006. Audience members wear inflatable fat suits that inflate in accordance with the audience's motion.

    Squid
  • Judith Donath, Orkan Telhan, Martin Wattenberg. Pasts and Presents

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    2006. Live analysis of the topology of current and historical visitor activity in a café is visualized on a display. The intensity and position of the ghost-like red, white, and tan shapes presents an abstract animation of people's movements and stillness.

    Squid
  • Rafael Lozano-Hemmer - Homographies, Subsculpture 7

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    2006. Motion tracking system controls motorized fluorescent strip lights to create paths of light between people.

    Squid
  • David Rokeby-Seen

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    2004. A video analyzing system that applies four processes to video captured on Venice's San Marco Square. It extracts people and pigeons, creates motion study loops of actions, creates composite visuals of streams of action, and extracts what is moving from what is still.

    Squid
  • Marie Sester-ACCESS

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    2003. An interactive installation that lets web users track anonymous individuals in public places, by pursuing them with a robotic spotlight and focused acoustic beam.

    Squid
  • gesture

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    Squid
  • Grupo Proyecto Biopus (Emiliano Causa, Tarcisio Lucas Pirotta, Matias Romero Costas). Tango Virus

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    2005. Video captures tango dance performance. The dancer's movements are used to shape an a-life 'virus' which transforms the music.

    Sea Turtle
  • Simon Penny-Fugitive 2

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    2003. 2004. Viewers free-form movements control the pan, zoom, location, and other qualities of projected video.

    Squid
  • Sponge and FoAM- TGarden

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    Project linked visitor gestures (sensed via room and wearable sensors) to evolving textures of sound and projected, computer-synthesized video. .

    Coral Reef
  • Sensors_Sonics_Sights (Cecile Babiole, Laurent Dailleau, and Atau Tanaka)

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    2006-7. Performers work with computers and a variety of sensors, which let them use gesture and body movements to create sound and visual music events.

    Blue Fish
  • Isabel Rocamora - Memory Release

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    2003. A motion capture, body, video interactive performance. The suspended dancer is wired with motion capture sensors.

    Yellow Fish
  • Baba Tetsuaki-Freqtric Drums

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    2004. This system electronically hooks up people so they become virtual drums. Each time the player touches someone’s hand, drums are sounded.

    Yellow Fish
  • Quartet (Margie Medlin, Stevie Wishart, Nick Rothwell, Todor Todoroff, Gerald Thompson, Glenn Anderson, Holger Deuter, and Michael Koch)

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    2007. Multidisciplinary project in which detailed monitoring of gestures of musicians and dancers are used to control live robot and virtual projected dancers and robots.

    Squid
  • Zack Booth Simson. Calder

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    An infrared gesture detection system lets visitors create Calder-like mobiles by gesturing.

    Squid
  • Marnix de Nijs-Run Motherfucker Run

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    2004. Viewer navigates deserted cityscape by running on treadmill interface.

    Squid
  • Troika Ranch. (Dawn Stoppiello, Mark Coniglio). 16 [R]evolutions

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    2006. Dancers move in front of animated strands of virtual DNA, whose movements are influenced by motion sensing systems tracking the dancers.

    Squid
  • Kondition Pluriel (Marie-Claude Poulin, Martin Kusch). Scheme II

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    2002. Performers wired with motion sensors (such as those on the arms) control the media space of image and sound.

    Squid
  • Experimental Display

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    Squid
  • Alvaro Cassinelli-Khronos Projector

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    2005. Viewers pushing or gesturing on the screen can move sections of the image forward or backward in time.

    Squid
  • Luc Courchesne-Panoscope 360

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    Viewer is surrounded by a navigable hemispheric 360° immersive display.

    Squid
  • Akitsugu Maebayashi-Metronome Piece

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    2003-2007. Spatialized recordings of metronome clicks in urban space overlap with real clicks of metronome in front of audience.

    Squid
  • Face

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    Squid
  • Alexa Wright and Alf Linney-Alter Ego

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    2004. A semi-autonomous computer mirror reflects the viewer’s face modified to express various emotions.

    Squid
  • Angelika Bock-Eye2eye

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    2000. Two video monitors on stands opposite each other automatically reveal the eye tracking patterns of two people’s eyes looking at each other.

    Squid
  • Nicolas Anatol Baginsky. Public Narcissism II

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    2004. System extracts faces from video, categorizes, groups, and composites them in projected portraits

    Squid
  • speech

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    Squid
  • Ken Feingold- Eros and Thanatos Falling/Flying

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    2006. Ventriloquist dummies use algorithmically generated speech to speak to each other about their relationship.

    Squid
  • Kenji Yanobe- Giant Torayan

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    2005. Giant robot singing, dancing, and breathing fire only responds to children'™s voices (determined by voice tone).

    Squid
  • Jason Lewis-Interlocutor

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    2006. As both participants speak, their speech is turned into projected text, which moves to fill up the other participant's video image.

    Squid
  • David Rokeby-n-cha(n)t

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    Each member of an array of computers, which usually chant together, responds to visitors' words by changing its chant, developing a dynamic constantly emergent composition.

    Squid
  • Golan Levin and Zachary Lieberman with Jaap Blonk and Joan La Barbara. Messa di Voce

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    2003-4. Performers' vocal utterances and body silhouettes are analyzed by a computer, and used to generate animated graphics, which appear to emerge from the performers' bodies.

    Squid
  • Wearable

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    Squid
  • Joanna Berzowska-Intimate Memory Dress

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    2005. The dress records details about when the wearer has been touched.

    Squid
  • Leah Buechley-LilyPad Arduino

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    2007. A set of stitchable controllers, sensors and actuators enables novices to build their own electronic textiles. Image shows microcontroller pad that can be sewed into garment.

    Squid
  • Maggie Orth - Running Plaid.

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    2007. Electronics and software control conductive and resistive yarn in hand-woven fabrics. Different patterns of signals cause yarns to heat up to change hand printed heat-responsive thermochromic ink.

    Squid
  • Martin Frey-CabBoots

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    2005. Boots with integrated positional navigational system (such as GPS) that give the wearer tactile signals when they are walking in wrong direction. Grid visualizes the topography of the forces indicating the target path.

    Squid
  • Manel Torres-Fabrican

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    2006. Foam-based system that turns into interlocking fabric when sprayed on the body.

    Squid
  • VR

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    Squid
  • Josephine Anstey, Dave Pape, Dan Neveu PAAPAB

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    2003. A VR dance-floor environment inhabited by life-size puppets animated by movements of tracked users at multiple remote locations.

    Squid
  • F.A.B.R.I.CATORS (Franz Fischnaller). City Cluster

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    2003. Shared Networked VR environment allows viewers to modify VR representations of Florence and Chicago. Image shows interweaving of buildings and sculptures from the two cities.

    Squid
  • Sheldon Brown-Scalable City

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    2007. A VR visualization of an urban environment builds from a combination of real data and self-organizing algorithmic elaboration.

    Squid