• Body Systems

    photos/systemstxt.jpg

    Orange Fish
  • Julia Reodica. Living Sculpture Series: hymNext Project

    photos/julia.jpg

    2005. Artificial Unisex Hymen grown from artist's vaginal cells and mammalian smooth muscle cells. The pink living tissue (1" diameter) is shown within nutrient liquid media and enclosed in an acrylic magnifying box.

    Orange Fish
  • Wim Delvoye. Cloaca Original

    photos/cloaca.jpg

    2000. Robotic installation simulates digestive system by taking in food at one end, biologically digesting it, and excreting 'feces' at the other end. Mixed media, variable dimensions. View: MuHKA, Antwerp (BE)

    Sea Turtle
  • Kira O'Reilly. Wet Cups

    photos/kira.jpg

    2000. Warmed glass spheres placed over cuts slowly extract blood.

    Red Coral
  • cognition

    photos/cognitiontxt.jpg

    Blue Fish
  • Alan Dunning, Paul Woodrow, Morley Hollenberg. Einstein's Brain Project: Shapes of Thought

    photos/einstein.jpg

    2006. Visualization data from participants, monitored by EEG and EKG, who are asked to think about traumatic events during eight hour period (indicated along the top) indicates peaks of agitation when events are contemplated.

    Coral Reef
  • Clara Ursitti. Pheromone Link TM

    photos/ursiti.jpg

    2001. In this scent-based dating agency, audience members choose their dating partner guided only by sniffing a selection of t-shirts preciously worn by prospective partners.

    Blue Fish
  • Susan Aldworth. Brainscape 24

    photos/aldworth.jpg

    2006. Etching based on brain imaging exploring the relationship between the physical brain and consciousness. Part of series of 30 etchings based on witnessing the cerebral angiograms of 30 patients in a hospital.

    Yellow Fish
  • Andrew Carnie Magic Forest

    photos/carnie.jpg

    2004. Slide dissolve installation showing the growth of neurons in the brain. Developed from work with Dr Richard Wingate.

    Squid
  • Annie Cattrell in collaboration with Drs. Morton Kringelbach, Mark Lythgoe and Steve Smith. Sense

    photos/sense.jpg

    2001-03. FMRI brain scan activity data of a person experiencing stimulus to their five senses was then computer modeled and formed into separated rapid prototyped SLA models embedded into clear resin. Image shows model of brain activity during seeing.

    Squid
  • Suzanne Anker. MRI Butterfly Suite

    photos/anker.jpg

    Images of butterflies overlaid on MRI brain scans explore similarities of structures across biological domains. Number 3 of a series of 15. Digital media.

    Squid
  • Julie Newdoll. Senses Kimono Series

    photos/newdoll.jpg

    2006. The design for each kimono is derived from the tissues and cells of the body related to one of the senses. Image shows Kimono based on Taste

    Squid
  • Marta de Menezes. Functional Portrait: Self-portrait while drawing

    photos/martadrawing.jpg

    2002. Series of fMRI images shows brain activity while the artist is in the process of drawing. Digital media.

    Squid
  • imagingtxt

    photos/imagingtxt.jpg

    Squid
  • Marilene Oliver. Family Portrait.

    photos/oliver.jpg

    2002. Cross sectional slices of four family member's full body MRI scans are used to create life-sized sculptures. Detail of one family member

    Squid
  • Diana Domingues and Artecno Group – NTAV LAB. Heartscapes

    photos/diana.jpg

    2006-07. Audience members can navigate a 3-D immersive virtual reality representation of the inside of the heart.

    Squid
  • Phillip Warnell. Endo-Ecto

    photos/warnell.jpg

    Performance in which a pill camera broadcasts images from the artist's digestive track.

    Squid
  • Jane Prophet. Distinctions and Counterposes

    photos/prophet.jpg

    2004. MRI data from hearts used to create 3-D physical models of the heart via rapid prototype process. (In collaboration with surgeon Francis Wells.)

    Squid
  • David S. Goodsell. Macrophage and Bacterium 2,000,000X

    photos/goodsell.jpg

    Macrophages, immune system cells, which search for bacterial infections and engulf them. The blue pseudopod of the macrophage is extending over the bacterium. Watercolor, each painting 1 x .5 m

    Squid
  • medicine

    photos/medicinetxt.jpg

    Squid
  • Oliver Kunkel. Mosquito Box

    photos/kunkel.jpg

    2003. Audience members were invited to insert their hands into a box filled with mosquitoes supposedly exposed to people with AIDS.

    Squid
  • Paddy Hartley. Short Cuts to Beauty: Face Corset 16

    photos/paddy.jpg

    2004. A facial garment (made of PVC) that intentionally reconfigures the soft tissue of the face to present an alternative appearance in commentary on popular cosmetic surgery procedures.

    Squid
  • Jean-Gilles De'costerd and Philippe Rahm. Melatonin Room

    photos/melatonin.jpg

    2000. An architectural space whose lighting cycles and color frequencies are designed to optimize human productivity through hormone stimulation.

    Squid
  • modification

    photos/modificationtxt.jpg

    Squid
  • isa gordon, in collaboration with Jesse Jarrell & DEvan Brown. Psymbiote

    photos/isa.jpg

    2005. This performance persona visualizes the potential of future developments in wearable technologies, including LED displays of biosignals (such as heart beat and vocal rhythms) and a titanium exoskeleton glove that can be used as a data input device for onboard computing.

    Squid
  • Stelarc and Nina Sellars. Blender

    photos/blender.jpg

    2005. Tissue from both artists is continually mixed together and biologically maintained in specially designed vats.

    Squid
  • Tobias Zucali and Christopher Rhomberg. Project Maschine-mensch- Conveyor Belt Experiment

    photos/conveyor.jpg

    2006. Computer activates participant arms via a muscle stimulator to knock items off a mock assembly line.

    Squid
  • Arthur Elsenaar and Remko Scha. The Varieties of Human Facial Expression, 16 samples -- version 2

    photos/arthur.jpg

    2007. Computer-controlled electrical stimulation of human facial muscles; enumeration of all possible on/off patterns, employing 6 muscles on each side of the face. (Stills from a video-recording by Josephine Jasperse.)

    Squid
  • Christophe Bruno. Wi-Fi SM

    photos/wifi.jpg

    2003. Device monitors the flow of words on Internet news sites and shocks the wearer whenever it encounters words such as death or kill.

    Squid
  • monitoring

    photos/monitoringtxt.jpg

    Squid
  • Lynn Hughes and Simon Laroche. Perversely Interactive System

    photos/hughes.jpg

    2002. Viewer biofeedback (via wireless galvanic skin resistance) affects how accessible the virtual other acts in the video.

    Squid
  • Takehito Etani. Pimp My Heart

    photos/etani.jpg

    2006. System detects the driver's heart beat and broadcasts it via the Automobile sound system.

    Squid
  • Interactive Institute. Brain Ball

    photos/brainball.jpg

    2001. Competitors' relaxation state determines the speed of moving the ball to the goal.

    Squid
  • Kal Spelletich and the Seemen. Master Mind Machine

    photos/kal.jpg

    2007. Robot responds to EEG brain wave pattern of viewer. The robot's position changes in reaction to waves from reclined (with relaxed high alpha waves) to nine foot height (with agitated viewer brain state.). The arms also move, flash lights, and shoot air blasts.

    Squid
  • Gilad Lotan and Christian Croft. imPulse

    photos/impulse.jpg

    2006. Object that senses pulse and allows users to wirelessly transmit their heartbeat rhythms to companion imPulse units.

    Squid
  • Christian Nold. Biomapping: Greenwich Emotion Map.

    photos/nold.jpg

    2006. System links Galvanic Skin Response (GSR) emotion readings to the GPS locations of various places in Greenwich, England to create a map indicating the emotional charge associated with those locations. (notated by the height of the 3-d graph superimposed on the Google map)

    Squid
  • X Rokeby. MEMEX: A Cyborg Pilgrimage In The Age of Amnesia

    photos/xrokeby.jpg

    2003. At specific locations the cyborg artist goes into deep meditation generating live brainwave music and video which are uploaded to his website linked to those GPS locations; these 'Virtual Memorial Sculptures' map the sacred and spiritual and those that have been murdered through gang warfare, racial and sexual intolerance and violence.

    Squid
  • Darij Kreuh and Davide Grassi. Brainscore--Incorporeal Communication

    photos/brainscore.jpg

    2000. Two participants control movement of avatars in virtual reality via brainwaves and eye-tracking.

    Squid