2005. Artificial Unisex Hymen grown from artist's vaginal cells and mammalian smooth muscle cells. The pink living tissue (1" diameter) is shown within nutrient liquid media and enclosed in an acrylic magnifying box.
2000. Robotic installation simulates digestive system by taking in food at one end, biologically digesting it, and excreting 'feces' at the other end. Mixed media, variable dimensions. View: MuHKA, Antwerp (BE)
2000. Warmed glass spheres placed over cuts slowly extract blood.
2006. Visualization data from participants, monitored by EEG and EKG, who are asked to think about traumatic events during eight hour period (indicated along the top) indicates peaks of agitation when events are contemplated.
2001. In this scent-based dating agency, audience members choose their dating partner guided only by sniffing a selection of t-shirts preciously worn by prospective partners.
2006. Etching based on brain imaging exploring the relationship between the physical brain and consciousness. Part of series of 30 etchings based on witnessing the cerebral angiograms of 30 patients in a hospital.
2004. Slide dissolve installation showing the growth of neurons in the brain. Developed from work with Dr Richard Wingate.
2001-03. FMRI brain scan activity data of a person experiencing stimulus to their five senses was then computer modeled and formed into separated rapid prototyped SLA models embedded into clear resin. Image shows model of brain activity during seeing.
Images of butterflies overlaid on MRI brain scans explore similarities of structures across biological domains. Number 3 of a series of 15. Digital media.
2006. The design for each kimono is derived from the tissues and cells of the body related to one of the senses. Image shows Kimono based on Taste
2002. Series of fMRI images shows brain activity while the artist is in the process of drawing. Digital media.
2002. Cross sectional slices of four family member's full body MRI scans are used to create life-sized sculptures. Detail of one family member
2006-07. Audience members can navigate a 3-D immersive virtual reality representation of the inside of the heart.
Performance in which a pill camera broadcasts images from the artist's digestive track.
2004. MRI data from hearts used to create 3-D physical models of the heart via rapid prototype process. (In collaboration with surgeon Francis Wells.)
Macrophages, immune system cells, which search for bacterial infections and engulf them. The blue pseudopod of the macrophage is extending over the bacterium. Watercolor, each painting 1 x .5 m
2003. Audience members were invited to insert their hands into a box filled with mosquitoes supposedly exposed to people with AIDS.
2004. A facial garment (made of PVC) that intentionally reconfigures the soft tissue of the face to present an alternative appearance in commentary on popular cosmetic surgery procedures.
2000. An architectural space whose lighting cycles and color frequencies are designed to optimize human productivity through hormone stimulation.
2005. This performance persona visualizes the potential of future developments in wearable technologies, including LED displays of biosignals (such as heart beat and vocal rhythms) and a titanium exoskeleton glove that can be used as a data input device for onboard computing.
2005. Tissue from both artists is continually mixed together and biologically maintained in specially designed vats.
2006. Computer activates participant arms via a muscle stimulator to knock items off a mock assembly line.
2007. Computer-controlled electrical stimulation of human facial muscles; enumeration of all possible on/off patterns, employing 6 muscles on each side of the face. (Stills from a video-recording by Josephine Jasperse.)
2003. Device monitors the flow of words on Internet news sites and shocks the wearer whenever it encounters words such as death or kill.
2002. Viewer biofeedback (via wireless galvanic skin resistance) affects how accessible the virtual other acts in the video.
2006. System detects the driver's heart beat and broadcasts it via the Automobile sound system.
2001. Competitors' relaxation state determines the speed of moving the ball to the goal.
2007. Robot responds to EEG brain wave pattern of viewer. The robot's position changes in reaction to waves from reclined (with relaxed high alpha waves) to nine foot height (with agitated viewer brain state.). The arms also move, flash lights, and shoot air blasts.
2006. Object that senses pulse and allows users to wirelessly transmit their heartbeat rhythms to companion imPulse units.
2006. System links Galvanic Skin Response (GSR) emotion readings to the GPS locations of various places in Greenwich, England to create a map indicating the emotional charge associated with those locations. (notated by the height of the 3-d graph superimposed on the Google map)
2003. At specific locations the cyborg artist goes into deep meditation generating live brainwave music and video which are uploaded to his website linked to those GPS locations; these 'Virtual Memorial Sculptures' map the sacred and spiritual and those that have been murdered through gang warfare, racial and sexual intolerance and violence.
2000. Two participants control movement of avatars in virtual reality via brainwaves and eye-tracking.