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    Orange Fish
  • areas of work

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    Orange Fish
  • Prehistoric Cave Painters. Hall of Bulls, Lascaux, Dordogne, France

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    2006. Cave paintings are considered landmarks both in history of science and history of art. As science, the paintings are appreciated for their careful observation of animal species, anatomy, and physiology. As art, the paintings are admired for their spiritual energy and their craft of representing motion and animal character.

    Orange Fish
  • Stonehenge

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    Paleolithic masters of engineering and astronomy

    Orange Fish
  • Bronze Age

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    Invention of metallurgy - transformations of ores in items of beauty and utility

    Orange Fish
  • Pietro Francesco Alberti. The Painter's Academy

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    c.1615. Engraving shows typical artistic education in the Renaissance which included trans-disciplinary studies in anatomy, engineering, and mathematics in addition to painting.

    Sea Turtle
  • Decades of Upheaval 1880-1920

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    Paradigm changes in both science and art - Cross Influences

    Sea Turtle
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    Sea Turtle
  • Rafael Lozano-Hemmer. Vectorial Elevation

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    2006. Relational Architecture 4. 1999-2004. Interactive installation with robotic searchlights controlled by the public using a 3D interface. (invention of new technologies)

    Red Coral
  • James Auger, Jimmy Loizeau, Stefan Agamanolis. Iso-phone

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    2004. The installation combines telephone and floatation tank technology to create a ‘telephonic communication space of heightened purity and focus.’ Although undertaken as an art installation, the project raises new questions about links between psychology, physiology, and telecommunications. (new agendas)

    Coral Reef
  • Exploratorium (Peter Richards, Susan Schwartzenberg, Scott Snibbe, Stamen Design, Tomas Apodaca, Amy Balkin). CabSpotting

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    2005. Movement data from GPS enabled San Francisco cabs are visualized to reveal the invisible dynamics of economic, social, and cultural trends. The white lines are a composite of the last four hours of the movements of 400 taxis. The yellow lines show the position of ten live taxis. (visualization)

    Blue Fish
  • Aphrodite Project (Norene Leddy with Andrew Milmoe, Ed Bringas, Melissa Gira). Platforms

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    2006. New kind of technologically enabled platform shoes -- designed for sex workers -- use cell phone and GPS technologies to allow women to unobtrusively send location and emergency messages via their shoes. The project questions the moral attitudes and value judgments used to determine what technology projects get developed. (cultural commentary)

    Yellow Fish
  • Ken Goldberg. Tele-Actor

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    2001-3. In a commentary on the future of surveillance and control, the actions of a live person, equipped with wireless web camera and microphone, are determined by votes of web observers. The artist had to devise wireless systems and web software to link the group dynamics of a real-time online community with the unusual responsibility of controlling a live person serving as human 'robot.' (R&D free of market)

    Squid
  • Edward Nairne and Thomas Blunt. Chest Microscope

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    C. 1780. Significant development of microscope technology and scientific studies using microscopes were propelled by involvement of a large 'amateur' public interested in all things microscopic. A portable chest microscope was often used in nature tours organized for the public to go to the beach and use microscopes to investigate organic and inorganic specimens.

    Squid
  • Leonardo Journal. Covers from Journal Leonardo. 2007.

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    The journal and its host organization International Society for Art, Science, and Technology have championed the cross influence of art and science for 40 years.

    Squid
  • Ars Electronica. Covers of festival booklets. 2005, 2006

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    Each year Ars Electronica brings together artists, scientists and theorists to focus on trans-disciplinary themes.

    Squid
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    Educational institutions, publications, websites, organizations, research centers, funders, museums, and festivals focused on facilitation of projects integrating art, science, and technology.

    Squid