Art 412 Conceptual/ Information Arts - Intro to Art & Technology
Assignment 2: Hypermedia - Everyday object (newspaper) as
artistic source
1. Anything can be an art focus: pick an item
from
the newspaper
Contemporary artists often focus on everyday events and artifacts as
centers
of attention. They look at what everyone else does, but they try to see
it differently. They cultivate "scanning" skills. They systematically
develop
disciplines of monitoring sources, references, physical locations,
cultural
niches etc. They learn to look carefully at detail.
Search the newspaper for items to which you would not usually pay
much
attention. Search for items to which you think you can add unusual
perspectives
These can be news items, advertising, images ... anything in the
newspaper.
For this assignment focus on the newspaper from Sunday, xx,xx. Pick
specific
items as a focus, not large sweeping themes - for example, a particular
quote, event, diagram, advertising claim etc., not "the middle east" or
"the budget" in general..
Project activities:
- Be ready to talk in class about 3 items that you considered as a
possible
focus for the assignment.
- Pick one for a focus. (It is to serve only as a jumping off point
- you
can choose to concentrate on its meaning in its original context or to
transform its meaning as you wish.)
2. Hypermedia Design - Navigation - Interactivity- Non-linearity -
Reader
as author
Hypermedia is the name given to media that is non-linear. That is,
there
is not one pathway through it. Readers make choices that determine the
sequence in which they encounter media (image, text, sound, etc.)
Some theorists note that readers have always been partially
authors - constructing meanings based on their backgrounds,
expectations,
etc even when the presented "text" stayed constant. For example
see
"Death of the Author" by Roland Barthes. In Hypermedia the
technology
externalizes the process and makes the variation and choice
obvious.
Please read
Hypermedia can vary any of the constituents of normal media.
For
example, in narratives it can offer variations in plot lines or views
of
the events from the perspective of different characters involved.
It can offer different sound or image experiences based on the virtual
position chosen by the viewer. It can offer different
interpretive
perspectives customized for different audiences - eg male and female
viewers
or people with different political perspectives see a slightly
different
event.
Read the articles
Stephen Wilson The
Aesthetics and Practice of Designing Interactive Computer Events
http://userwww.sfsu.edu/~swilson/papers/interactive2.html
George Landow The
Definition of Hypertext and Its History as a Concept
Erkki Huhtamo - Seven
Ways of Misunderstanding Interactive Art
Wiki article
on Death of the Author with links
Pick at least one other article from the artlinks
text links (section on the hypermedia/interactivty.)
http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks.texts.html
Visit the suggested sites:
Mark Amerika Grammatron
My Body, A Wunderkammer -
Shelley Jackson
http://www.altx.com/thebody/
Pick at least one other artist site from the artlinks
artists links (working with hypertext)
http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks.texts.html
Project activities:
This assignment asks you to create a mini-study of the concept of
Hypermedia.
Incorporating (in some way) the item you picked from the
newspaper
(and optionally the body part focus), you are asked to create a short
set of
sequences
that vary depending on choices made by the viewer. You are asked
to create a work that is radically different based on user
choices.
Two people who have visited your event and have chosen different
opitons
should feel like they have had very different experiences when they
discuss
it. Here are the steps:
- 1. Pick a focus for variation. It could be the items
mentioned
above - plot, character, visual point of view, audience characteristic
- or anything else you find interesting. Hypermedia authors note
that the treatment of the variation can become a key artistic
focus.
For example, how can you construct a plot where multiple paths make
sense?
or what can you reveal about human differences that becomes clearer by
offering different perspectives on the same event?
- 2. Plan your structure of sequences: Hypermedia can
quickly
get complex. For example a small plot with 3 variations at each
of
3 choice points could require you to create 27 unique plots. (3 x 3,x
3).
Map out your navigational structure. To keep things simple, this
exercise should be considered a prototype study. Your event
should
consist of no more than 7 sequences. It is fine is some
options
are not developed.
- 3. Navigational design: In Hypermedia you must offer
the
viewer
ways to make choices and ways to keep track of where they are.
These
should be artistically integrated into your event. Here are some
of the classic design considerations
- How do viewers know what choices they can make? What kind of
map/contents/control
screen do you provide? What visual metaphor you employ? (Ideally it
would
visually and conceptually related to the experiences that follow).
- How do you customize the sequence for your audience? What
assumptions
do
you make about what those particular kinds of people will want or need?
- What method of movement through the sequence do you use? What
method
for
returning to the original screen? What convention for letting them know
where they are?
- What is the artistic/visual feel of the whole experience? You
have open
all the strategies of contemporary art - for example, representation,
surrealism,
abstraction, deconstruction.
3. Design Constraints - Technical Requirements
- Use Director's system of markers and simple Lingo
navigational
commands
to orchestrate the event. Divide your composition into discrete
segments.
Start each with a named marker. Close the end of each segment with a
lingo
command to loop back to the beginning of that segment. Create visual
link
controllers in each segment to allow the person to go to the next
subevent
- For the sake of time, this must be viewed as a study for a larger
work.
You are limited to using only 7 sequences. You can map
those
sequences to choices in any way you want. Be clear what
navigational
model you are using to the extent that you can diagram it. Be
prepared
to submit a map of your navigational structure. It will be
acceptable
if some of the options at choice points are not fully elaborated.
- Create a metaphor such that exploration of the event by
mouse
movement
causes the movie to move to different sections. Use mouseEnter,
mouseWithin
and mouseLeave message handlers. Do not use Director's built in
automatic
behaviors. Use images as navigational elements - not Director's
preshaped
buttons.
- Select one family of visual metaphors that pervades the
whole
event
- something relating to the newspaper item and/or body part you have
selected.
Related images should appear in both variations of the event.
- The whole event must use no more than 6 images and 10 text
phrases. At
lease one of the images must be scanned from the newspaper. Other
images
can be drawn or scanned from anywhere. At least 1 of the text segments
must be in large text (48 points or larger).
- Use some animation in the segments to help convey your treatment.
Constrain
your composition to a 640 x 480 stage size.
- The challenge of constrained image/text in hypermedia. Even
though you
may reuse some of the same images and text in the segments, your
different
viewers should have a very different experience - partially determined
by the sequence paths you create.
4. The Body (optional focus)
Theorists note that the advent of technology has radically altered our
relationship to our bodies. This has become a major theme for
contemporary
technological artists. Several themes impact on our
conceptualizations:
1. Our images of our bodies are heavily mediated - for example,
influenced by media representations and advertising. Digital
technology
allows easy modification and synthesis of body images
2. Our notions of gender are becoming fluid - historical
assumptions
are being challenged - classic male hegemony and female as object are
suspect
- relationships between sex, gender, and identity are subject to
technological
intervention
3. Posthuman theorists question the historical limitations of
the body. New medical, bionic, genetic, and robotic technologies
suggest a very different future in which body functions are expanded in
unprecedented ways.
Read the articles
Critical Art Ensemble - Utopian
PromisesóNet Realities
(http://www.critical-art.net/books/flesh/flesh7.pdf)
Stephen Wilson - Excerpts
from Information Arts focused on the body (chapter 2.5 and 7.1
theory
section)
(http://userwww.sfsu.edu/~swilson/papers/wilson.body.infoarts.html)
Pick at least one other article from the artlinks
text links (section on the body.)
http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks.texts.html
Visit the suggested sites.
Stelarc
(projects
on the modified body) http://www.stelarc.va.com.au/
Eduardo Kac (Transgenetic
Art) http://www.ekac.org/
Victoria Vesna
(Bodies
Incorporated) http://www.bodiesinc.ucla.edu/
Pick at least one other artist site from the artlinks
artists links (working theoretically on the body)
http://userwww.sfsu.edu/~infoarts/links/wilson.artlinks.texts.html
Project activities:
- Pick one specific part of the body. Use it as an organizing
conceptual
and/or visual component in your assignment. We will build a
master
hypermedia index for all projects organized around parts of the body.
Information about CIA
Program