Art 412 Introduction: Art & Emerging
Technologies:
Course Objectives
Stephen Wilson, Professor Conceptual/Information Arts,
SFSU
Art 412 has a trio of foci: 1. How are the arts responding to
science and technology? 2. What new trends are emerging in science and
technology? 3. What socio-cultural issues demand attention?
Expanded Concepts of Art , Design, and Cultural
Information
Approach art making focused on ideas not media
Learn techniques of working with non traditional ideas &
materials
-Anything can be a focus for art
Learn to invent new media and approaches; to combine
traditional media in new ways
Learn skills of applying the world views, work styles,
information
bases, and problem solving processes of disciplines outside of the arts
to art making
Learn skills of accessing and navigating cultural information
sources
such as: newspapers, popular media, academic and trade journals,
academic
meetings and trade shows, electronic on-line information systems , and
patent system.
Feel comfortable in using the tools and concepts from science
&
technology in art applications
Be curious about and demonstrate skills in interpreting
technologically
related literature
Be able to apply systematic problem solving techniques to art
making-
heuristics, algorithms, problem decomposition, hypothesis generation,
testing
& refinement cycles
Comprehend & adapt programming & digital electronics
concepts
to art making: coding-decoding, loops,
branching,
subroutines, coordinate mapping, sampling,
modeling,
simulation, intelligent systems, debugging, creative use of serendiptiy
Learn to design interactive events in which the audience acts as
co-creators.
Demonstrate awareness of the social impact of technological
developments
in areas such as work, commerce, communication, entertainment, and
education
and their potential relevance to the arts.
Develop awareness of postmodern theory, critical theory, and
other theoretical influences on art.
Demonstrate awareness of these areas of theoretical
interest:
basic conceptions of reality and our epistemological ability to
know
it ; the meaning of bodies and physical space in a world increasingly
dominated
by virtuality; the nature of identity and gender; the
interrelationships
between digital technologies and larger socio-economic-cultural forces;
the historical place of digital technologies and media;
interactivity;
and the special challenges confronting artists that work with digital
technology.
Understand issues in intellectual property, copy-right,
open-source, free culture, and diy.
Increased Knowledge and Skills in General
Principles
of Computer Hardware, Software and Other Emerging Technologies
Use scientific and technical related vocabulary to interpret
books,
articles, and advertising about computers/technology in creative arts
subjects
Explain in their words the electronic principles of computer
operation
and the principles of alternative number systems and digital logic
Write elementary computer programs to solve CA related problems
Increased Awareness of Applications of Computers
in Creative Art Disciplines:
Understand and be able to locate and use computer graphics
resources
available in applications such as animation, paint programs, image
digitization
and computer aided desgin.
Understand and be able to locate and use music and sound -related
resources in applications such as notation, synthesizer control, and
sound
digitization
Understand the principles of computer based planning aids such as
word processing, data bases, communication technologies and be able to
apply them to the arts.
Understand the principles of computer control of lighing,
multiprojection,
and other devices. They will be able to describe applications
such
as use of computers to control cameras, theatrical lighting, videodisc,
kinetic scultpture, and robotics
Awareness of Emerging Issues in Technology and
Culture
Understand the cultural implications of the following technology
trends and identify related opportunities for the arts:
Hypermedia
and the structure of information; Telecommunications, networks, World
Wide
Web, groupware, remote omputing, and the changing nature of information
sources; Simulation, virtual worlds, and artificial realities; Remote
sensing,
robotics, and telepresence; Artificial Intelligence; Gesture
recoginition;
New Biology; Materials Science; Space Science.
Changes in Orientations and Perspectives:
Feel sufficiently comfortable with computers and emerging
technolgoies
that further contact is sought either through additional courses or
independent
study.
Be aware of the use artists have made of technology and computers
in areas such as computer graphics, computer music, and contemporarty
intermedia
experiments such as interactive environments. They will be able
to
articulate aesthetics perspectives about these uses of computers.
Demonstrate awareness of artistic experimentation in these
fields:
Biology (microbiology, genetics, animal and plant behavior,
ecology,
the body, brain & body processes, body imaging, and medicine);
Physical
Sciences (particle physics, atomic energy, geology, physics, chemistry,
astronomy, space science, and GPS technology); Mathematics and
Algorithms
(algorists, fractals, genetic art, artificial life); Kinetics
(conceptual
electronics, sound installation, and robotics) ; Telecommunications
(telephone,
radio, telepresence, web art); and Digital Systems (interactive media,
VR, alternative sensors - touch, motion, gaze, personal
characteristics,
activated objects, haptics, artificial intelligence, 3-D sound, speech,
scientific visualization, surveillance, information systems)
Seek to use emerging technologies and computer concepts
in future creative work.