Youth Design Forum - "Design Your
Own Sneaker" Workshop:
Multicultural Curriculum and Skill Development Program
Ricardo Gomes, IDSA, Professor/Director
Design Center for Global Needs
San Francisco State University
Design & Industry Department
"Few designed objects are as universal as shoes.
They are the most common and primary extension of our body
into the landscape. They are complicated constructions
that have to last, look good and be comfortable. …In
recent years, high performance footwear has pushed each
of those criteria to the point of expressing speed, power
and rugged comfort in an array of colors, materials and
compositions."…Sneakers are an essential part
of the uniform fashion of the urban nomad." They are
not just functional playthings: they are part of the way
in which we present ourselves to the world.
Aaron Betsky, SFMOMA curator of architecture, design,
and digital projects
Introduction: "Why Sneakers?"
The athletic shoe industry has evolved to encompass both
technological innovation and style, from the sport-celebrity,
power marketed, hi-performance, cutting-edge forms of Nike,
to the hi-geared, fashion persona of Prada's casual sport
shoes.
The number of traditional athletic shoe manufacturers
is more diverse and expansive, than the days of the old
school homogenous PF Flyers, KEDS, or "classic" Converse "Chuck
Taylor's." Nevertheless, there is still a great need
to be more inclusive in "profiling" the diversity
of under representation of students of color in the product
design profession.
The Organization of Black Designers, in conjunction with
the San Francisco Museum of Modern Art (SFMOMA) Education
Department decided to, "Put the shoe(sneaker) on the
other foot," by empowering the urban youth to create
their own style, identity, approach to the potential form,
function and "FUN" of sneaker design. They do
not need to limit their dreams to just, "Be like Mike!" They
can design visionaries that, "Design the shoes that
Mike likes!" This high-profile approach to design
mentoring outreach was intended to go where the popular
interests and attention of high school youth may be based
- on the foot!
We wanted to capitalize on the trend that many sneaker
(shoe) design manufacturers have marketed in promoting
on-line e-commerce, through the "ID; customizing;
designing of your own sneaker," such as Nike ID and
Customatix.com. In this same context, we also wanted to
reveal and raise the consciousness of young consumers (students)
to the complexity, ethics and controversy today of shoe
design, production and marketing, in respect to overseas
work conditions, labor laws, profitability and environmental
awareness.
The Design Center for Global Needs in the Department of
Design and Industry (DAI), along with the Organization
of Black Designers (OBD), has developed a Multicultural
Curriculum and Skill Development Program for African-American,
Latino and other underrepresented students into the field
of design. The objective of this program is to increase
the awareness and appeal of 9th-12th grade students to
the variety of professions in design and technology.
The OBD Chapter had previously conducted a very successful "Design
Your Own Sneaker," OBD Design Youth Forum in Chicago
the year before with some Nike sponsorship. Consequently,
the OBD San Francisco Bay Area Chapter decided to follow-up
with a similar Forum in San Francisco. This event coincided
with the extremely popular athletic shoe design exhibit, "Design
Afoot" which was held at SFMOMA during the Summer
and Fall 2000. We thought that it would be an ideal opportunity
to take advantage of this wonderful attraction and resource
that the SFMOMA, "Design Afoot" exhibit was generating
in the San Francisco. The SFMOMA Education Department,
as well as local high school educators and designers in
the Bay Area enthusiastically supported this collaborative
Design Youth Forum. In addition, Customatix.com, a local
on-line athletic shoe manufacturer, offered to assist us
in facilitating the workshop by having its marketing and
design staff present the product development process, along
with various product samples.
Following the end of the preliminary design Workshop,
students were given vouchers to go to the Customatix.com
web site to carry forward their design ideas to personally
design and purchase their own sneakers. Two weeks later,
at the conclusion of the Final Design Workshop and Presentation
at San Francisco State University, students where able
to pick up the shoes that they had designed on-line to
see how their design specifications were employed, within
the framework of the Customatix.com design matrix. This
design finale was hosted by the IDSA Student Chapter, in
which students from the DAI department, and Customatix.com
displayed their sneaker design concepts, products and development
process during the workshop activities to the high school
student participants.
Development Objectives
One of the principle objectives was to expose and orientate
both the university and high school students to communication
skills that would reveal to them the significance of aesthetic
and cultural expression. This concern was of particular
significance in regards to nurturing creative problem-solving
skills, as it relates to the value of design in facilitating
human and environmental needs. In this context, the program
was designed to engage them in the practical application
of design concepts, critical thinking and self-expression
through the development and realization of their sneaker
design concepts.
The SFSU design students interacted with inner-city high
school students in the San Francisco Bay Area and the SFMOMA
Educational staff. As a result, high school students were
involved in collaborative interfaces with design organizations,
firms and manufacturers such as, the Organization of Black
Designers, the OBD/SFSU Student Chapter, the IDSA/SFSU
Student Chapter, frogdesign, Inc. and Customatix.com.
The objective of this curriculum development project was to make an effort
to stimulate the level of innovation and industrial competitiveness of
underrepresented high school students in design education programs with
a stylish appealing and popular "classic" footwear icon - the "Sneaker!"
Students were asked to "Develop a Sneaker design concept for a contemporary,
urban youth target market."
Our objectives was to optimize measures that would enhance the academic and
practical competence of these students in art, design and technical subjects.
This alternative approach provided the high school students with the knowledge
to utilize conceptual, problem-solving and critical thinking skills at the
proper cognitive levels.
Design Considerations
Students were presented with the facts that in Athletic
Footwear design is the result of the intense thought, creative
energy and labor of many different people. The dynamics,
methodology and equity surrounding the product development
process and production is as diverse and controversial,
as the faces and places that dictate its realization. This
dichotomy of global design unfortunately fluctuates from
the illustrious high-profile marketing, research and design
development centers in the U.S. to the questionable low-profile
overseas production factories in the Pacific Rim.
The student response both from the high school students
to the DAI design students was enthusiastic, dedicated
and constructive. "The proof was in the pudding." High
school students volunteered to participate in a series
of extracurricular sessions that extended over a two-month
period. This period consisted of an after school design
orientation at their respective schools to, Saturday workshops
at SFMOMA and SFSU. What was noteworthy of these sessions
was that, it is rare when one can not only, convince 24
- 30 from various high school students, to give up there
after school and Saturday free time to design sneakers,
but to also maintain their unequivocal interest. This earnest
commitment was continually demonstrated in the project.
Students were placed in design teams of 3-4 students.
They were asked to employ design considerations for:
a) User Profile
b) Function/Application
c) Aesthetics/Creativity
d) Style/Form
e) Graphic Detail
f) Technology/Innovation
g) Material/Texture
h) Environmental Material Responsibility
i) Quality Production /Assembly/ Labor & Work Facility Standards
j) Retail Cost
Curriculum Development & Workshop Format:
The initial framework for the curriculum development for
the Introductory Design Studio course (DAI 300: Design
1) was initiated on a trial-basis with a Summer Session
course that orientated the university design students to
design-based learning projects that address actual situations
in multicultural urban consumer economies .
The events took place in four stages of development starting
with: 1) developing a core mentoring base of design students
at SFSU through a series of visual communication/promotional
graphics and sneaker design concepts for the OBD Design
Youth Forum "Design Your Own Sneaker" project;
2) conducting product design overview and sneaker design
orientation at local high schools; 3) Sneaker Design Preliminary
Workshop at SFMOMA in conjunction with the "Design
Afoot" exhibit; and 4) Sneaker Design Final at SFSU.
Selected San Francisco Bay Area youths formed "Design
Teams," led by a design "coach," a design
professional, with an "assistant coach," DAI
student, and the "design player," the high school
students. In the workshops, high school students worked
directly with design students and local design professionals.
The format of the workshops gave students the opportunity
to see how a real design team works, as well as enabled
them to present their original designs to the public and
a panel of designers. This event consisted of a list of
participants consisting of high school students, their
parents, SFSU/DAI students, educators, OBD members, other
participating design professionals whom all worked together
to facilitate a final display of the collaborative Design
Team student sneaker design concepts.
This event was part of a collaborative Community Outreach,
Mentoring and Skill Development program of the OBD National
Mentoring Program; the IDSA/SFSU Student Chapter DAI Department
and Design Center for Global Needs at SFSU. The introduction
of such a hands-on experience and participatory skill development
foundation, has exposed high school and university design
students to better understand consumer target marketing
and product development. It also creates early intervention
resource in actively identifying future educational and
career opportunities for design entrepreneurial, economic
development for the youth in urban inner-city communities.
Benefits of Program: Community Service
This program provided an excellent opportunity for students
in the Department of Design and Industry at San Francisco
State University to partake in a participatory community
outreach program. At the same time, the program facilitated
curriculum development, vocational and teacher training
skills, as well as professional development in the field
of design. The program sought to foster, a cross-cultural
and diverse interdisciplinary environment that promoted
a responsive exchange among design professionals, manufacturers
and institutions. Such dialogues were realized and disseminated
through lectures, seminars, and workshops. In addition,
the program received avid support and financial donations
from design offices in the Bay Area with consonant goals,
such as Lunar Design, Klitsner Industrial Design (K.I.D.);
Moore, Iacafano & Goltsman (MIG) and Praxis Design.
Conclusion
The objective of this curriculum development was to make
an effort to stimulate the level of innovation and industrial
competitiveness of underrepresented high school students
in design education programs. Our objectives was to optimize
measures that enhanced the academic and practical competence
of these students in art, design and technical subjects.
This alternative approach provided high school students,
and design students in our program with the knowledge to
utilize conceptual, problem-solving and critical thinking
skills at the proper cognitive levels.
The Design Center for Global Needs, in conjunction with
the IDSA Student Chapter and the OBD SF/Bay Area National
Mentoring Program, will continue to further development
this curriculum and skill development program that has
greatly facilitated the exposure and mentoring of African-American,
Latino and other underrepresented minority urban youths
in design education and practice. This is essential in
synthesizing an inclusive diversity in industrial design
education that is responsive to a changing economy, technology
and environment. This is acute matter of concern, particularly
in regards to the articulation of the potential educational
and career opportunities in industrial design product development.
See More
Information
(note: in order to view the file above, you must either
have MS PowerPoint, or download
the free viewer here.)
|