Catch!
Xander Kent
-
Concept:
I plan to use the advanced military
targeting
system and integrate it into a user-technology interaction. The system
is a DARPA project named "Crosshairs", which is designed to
detect, track and take action against incoming obstacles and
ballistics. To interact with a user, an automated (rather
than operated) robotic arm will
(gently) throw a common tennis ball to them, and vice versa. This
game of catch is intended to help with people's confort level of
interacting physically with technology. By using a computer program
originally inteded for warfare and adapt it to an interaction between a
person and a machine adds a beautifully ironic twist to this
installation piece.
- Robotics:
The technical aspect of the Catch!
project is simple enough. The arm will be mostly composed of aluminum
alloy, which is light and sturdy.
The arm itself is heavily influenced by human
anatomical bone and tendon structure. It will move along the x,y, and z
planes, giving it a decent range of motion to which catch the ball
within its 180-degree reach. It will have three main points of
articulation: the shoulder, elbow and wrist. Following after the wrist,
the "Hand" consists of four fingers with two joints each. The joints
will extend and contract via external hydraulics and rotate in a
ball-and-socket design.
Kal Spelletich recommends taking one of his classes to learn more about
robotics.
- A.I.
Since the robotic arm will be
throwing an object to a human
interactor, there will be limitations on the force of which the ball
will be thrown. The arm will be programmed with a set velocity deemed
safe for a person to catch. Needless to say, this arm will not be
throwing fastballs to each person it interacts with. Rather, the throw
will be more of a lob: a gentle upward-arching toss, relatively slow in
speed and velocity so as to give ample time for a person to
react.
There are unfortunately painfully small amounts of
information available to the public about the "Crosshairs" targeting
system and
the project head, Dr. Karen Wood was not available for input.
But what is known is its ability to identify and react to incoming
obstacles. It is designed to be inside a combat-class HumV and to be
linked to its missle launcher attachment. Upon detection of an incoming
hostile object, "Crosshairs" will automatically deploy countermeasures
against whatever is coming at the vehicle and retaliate accordingly.
To that note, the "Catch!" project will utilize a
similar principal: detect an incoming obstacle, react to intercept, and
respond accordingly. In this case: monitor the tennis ball, move to
catch the ball, throw the ball back, repeat. It is unclear whether or
not "Crosshairs" is able to track incoming obstacles because of certain
identifiers (i.e. chemical or heat signatures on missiles or RPGs) or
due to velocity and tragectory. Nevertheless, the targeting system is
fully capable of tracking, countering and reacting to an inbound
object, whcih makes it perfect for the "Catch!" project.
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