Professor, Conceptual/Information Arts
|Body Surfing. Cultural theorists
claim that in our electronically mediated era the physical body is increasingly
irrelevant. "Body Surfing" uses state of the art body sensing technology
to ironically question this claim by allowing visitors to investigate the
limitations and pleasures of the body through drumming, stretching, dancing,
and running. SFSU Art Gallery,2000
50 Points of Light: 50 Points of Light shows 14 world cities simultaneously via live web camera images. It asks viewers to explore the ways these places are different and the ways they are becoming the same. Invited to be part of Siggraph98 Pioneers show.
CrimeZland. A "Disneyland of Crime". Information Visualization event featuring new questions about the concept of crime and interactive extravaganzas. Combined physical and internet event. Winner Honorary Mention 1998 Ars Electronica Interactive Art competition. Paula Levine C-theory Interview
The Telepresent, The present is a "magic" box with no wires that automatically sends images from wherever it is to others who are watching via the Web. Each person must decide where to take it and ultimately who to give it to. Web viewers can communicate via synthesized speech with the holder of the present. GPS locator shows web viewers the exact location of the present.
in Web/Multimedia Integration Copenhagen96. Invited as
one of three world artists to work as part of Copenhagen96 Cultural Capital
of Europe activities to create a masterclass for Scandinavian artists.
My class focused on teaching artists to act as researchers in cutting edge
areas of inquiry. More information about Copenhagen96
and Global Galeri.
ARTIST IN RESIDENCE NTT Research Center, Palo Alto, CA. Assisted policy planners in conceptualizing theture of telecommunications.
HOMESTEADS IN MIND SPACE La Finca / The Homestead project Valencia,Spain. Part of International team of artists using the Web to explore the concepts of the homestead and colonization.My project focused on the meme as an idea that "colonizes" the mind and the role of the Web as a propagator of ideas. information. Information about the Homestead project.
PAIR ARTIST IN RESIDENCY at Xerox PARC Research Center, Palo Alto, CA Competitively selected to participate in experimental artist in residence program. Worked collaboratively with researchers in invention of new multimedia information spaces. More information about PARC and the PAIR artist in residence program.
IS ANYONE THERE? SIGCHI (Monterrey,CA) and SIGGRAPH (Chicago) Computer automatically calls selected pay phones in the city 24 hours a day and uses intelligent programming and digitized speech to engage those who answer in conversations about their lives and their surroundings. Viewers using voice recognition an interactively devise multiple strategies to navigate record of conversations and related digital video. WINNER Golden Nica Ars Electronica International Competition for Interactive Art.
MEMORY MAP SIGCHI (Boston,MA) , MULTIMEDIA94 Art Show, and DATA/DADA Show, Maryland Art Place, Baltimore, MD An interactive sound installation that maps memories and anticipations to physical space. Voices of older viewers come from in front of current viewer and voices of younger come from behind. Digital Video serves as the main interface and 2 computers communicate via a network to execute the event.
ORATORIO FOR RELIGIOUS OPINION V2 Group. 'S-Hertogenbosch, Netherlands An interactive sound installation creates an "opera" of voice by digitizing the opinions of citizens and moving processed versions of their stored voices among several loudspeakers on a public square. Points of view get identified with particular physical locations. International Manifestation for Unstable Media
FATHER WHY ARS ELECTRONICA, Linz, Austria and Richmond Art Center A physical space serves as a metaphor for the emotional space surrounding the imminent death of a loved one. Computer responds with digital speech and music to viewers walking through the places of anger, longing, sadness, and forgetfulness.
EXCURSIONS IN EMOTIONAL HYPERSPACE NCGA CADRE Show San Jose, CA Four computer controlled mannequins each recounted a fictional life event from a unique emotional perspective. Mannequins were activated by a viewer's presence nearby. Movement to another mannequin caused the new one to reflect on the utterances of the previous dummy from its own perspective. The mannequins seemed to be actively listening to each other.
DEMON SEED, SIGGRAPH Art Show, Anaheim, CA Four computer choreographed moving and talking robot arms simulated demons in various world cultures and were periodically controllable by audience via velvet squeeze rods. Robots spoke with processed versions of audience voiceces.
OCEAN MERGE CSU Summer Arts program, San Luis Obispo, CA By reading the changing resistance of sea water, the computer uses wave action to create a sound event of changing spatial location and digitized combinations of the viewers' voices with sea mammal sounds. Prototype installation was built as invited sculpture for summer arts festival.
HI STRANGER, WELCOME TO CITY HALL, SF Arts Festival. 1986 Interactive robots used synthesized speech and computer controlled video switching to simulate bureaucrats. Commissioned for City Hall lobby for festival.
SYNTHETIC SPEECH THEATRE, CADRE Festival, San Jose, 1986. 4 programmed computer personalities conversed with viewers via synthesized speech and voice recognition. Computer enabled each voice to come from its own space.
PARADE OF SHAME, SF Cable TV & SIGGRAPH Art Show, 1985. Home viewers and visitors to the art show affected computer graphics via calls to station automatically processed by my computer program. Participants' choices about the pace, process and direction of evolution affected the unfolding action.
TIME ENTITY, SJSU and SFSU Galleries, 1983-84. A computer graphic and sound representation of an artificial, time-sensitive lifeform interacted with viewers in a forest installation allowing them to send messages forward in time and to inspect specific moments in its life history.
PATENT: INTERACTIVE PRINT MEDIA, 1982. I invented a technique applicable to various types of print media whereby electronic circuitry produces sound, light and other effects in response to various inputs such as touch, position, sound, etc. (Featured in Venture magazine as patent of the month)
Stephen Wilson, Professor
Conceptual / Information Arts Program
Art Department/ San Francisco State University/SF, CA 94132
(415) 338-2291 Email to swilson(email@example.com)
Url of this page: http//:userwww.sfsu.edu/~swilson
Pages very much under construction