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words
selected writings and lectures

 

 
Making It Real


 

Making It Real: Web3D : Publish Magazine July 2000
Web3D and its parent, virtual reality, have been hard at work for some time
PDF version

 

 
   
Educating Animators for Entertainment : SIGGRAPH 1997
first time since the Renaissance, parents are happy to hear their children announce, "I want to be an artist when I grow up!!!
"

 

   
 


 


The Digital Artist and Tool Development Trends : Museum of Modern Art 1996
underlying models of creative process as impacted by the entertainment economy and the information culture

 

 
   


New Developments in Animation Production for Videogames
: ACM/SIGGRAPH 1995
videogames drive the development of new animation techniques as Hollywood and Silicon Valley merge

 

   
 


Videogame Industry Overview: Technology, Markets, Content, Future
: ACM/SIGGRAPH 1995
commercial transmedia supersystem, where  entertainment content is proliferated across multiple marketing opportunities

 

   
   


Visualize Yourself : St Mary's College 1994
convergence of computers, media, and telecommunications = common digital workspaces

 

   
 
Women in Multimedia - High Teck Culture : Yerba Buena Art Center 1994
the issues regarding women and new technology as being very close, no doubt because of my own merged perspective of a female artist


   
   


Artists Using Multimedia: Some Background for Context
: Film Arts Foundation 1993
true Hypermedia would more likely be an ongoing service than a product with finite features

 

   
 
Updating Computer Animation:  An Interdisciplinary Approach : ACM/SIGGRAPH 1993
we need to update our model of Animation and Animator into a pluralistic model that encompasses other applications


   
   


Making Virtual, Artificial, or Real Computer Art
: SIGGRAPH 1991
Video and audio are evolving from analog mediums into digital ones

 

   
 
Leonardo : Journal of the International Society for the Arts, Sciences and Technology Volume 23, Number 1, 1990
the viewer was transformed into a player, an explicit accomplice in creating the artwork


   
 

The Paint Problem



The Paint Problem : CG&A July 1985
the paint interface: is it a vehicle to easy electronic art or an obstacle to creative involvement