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teaching
3D animation, virtual worlds, graphical interaction
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The
Concept of the 3Space Lab
The 3Space Lab is a new facility devoted to learning and production
with 3D computer graphics applications for animation, product design,
and virtual worlds.Ê This facility will support BA, MA, and MFA
degree program classes as well as independent undergraduate and
graduate projects.Ê It began serving classes fall semester, 2001.
The 3Space Lab is hosted by the Department of Design and Industry
and shared by the DAI Product Design and Visual Communication emphases
and with other departments within the College of Creative Arts,
including the Cinema Department Animation emphasis and the Art Department
Information Arts emphasis.
Jane Veeder,
Coordinator
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The 3Space focus
identifies our common territory of learning, creative thinking,
design, and production in the vocabulary of 3D computer graphics,
regardless of content or output medium.
This plan offers
real utility in a time of limited resources:Ê We can use a common
hardware platform with specialized but overlapping software applications
and we can leverage the expertise of student teaching and lab assistants
from all participating programs to support lab operations and student
access.
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3Space
Resources
The 3Space Lab is newly equipped with an initial collection of 15
Dell Dimension Workstations (1.33 Ghz P3, 40GbHd, 512 MbRAM, Quadro
2Pro Graphics Board) funded partly by a grant from Doc Martens Shoe
Company and partly by the College of Creative Arts.
We are seeking
donations for additional workstations, peripherals, and software
to complete this facility. Our immediate development needs are $9000
for software and $1000 for accessories.
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Background
Alumni of past 3D computer graphics courses now work for companies
such as ILM, LucasArts, PDI, Pixar, Electronic Arts, Mondo, and Midway
Games. The College of Creative Arts is made up of programs in Art,
Broadcast, Cinema, Dance, Design and Industry, Inter-Arts, Music,
and Theatre Arts. SFSU serves approximately 27,000 students from throughout
the SF Bay Area.
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Courses
currently taught at SFSU
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DAI
227 |
Rethinking
Digital Media
Interdisciplinary lecture/discussion course engaging digital visual
media (computer animation, interactive multimedia/internet, virtual
worlds) viewed through the lenses of history, cultural influences
and impact, technology and production techniques, content, creative
roles, and application areas.
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DAI
575 |
Design
of Virtual Worlds
This class has received much appreciated support from Mindavenue
of Montreal, Canada (www.mindavenue.com) which develops AXELedge
Web3D authoring software.Ê
Integrated research,
design theory, and production practice of interactive virtual worlds
for CDROM and internet. Virtual worlds (variously called virtual
reality, virtual environments, articificial reality, realtime worlds,
interactive immersive simulations, telepresence) are proving widely
useful to a range of fields from medical imaging to online museums
to computer games.Ê This course will integrate an investigation
into the design theory of virtual worlds in general with the production
practice of a specific subset, that of desktop/online interactive
3D environments.
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DAI
575 |
Design
Computer Graphics: Intro 3D Motion Graphics
Introductory studio course to develop basic conceptual, technical,
and design skills in 3D computer motion graphics. To learn the software
and gain a working overview of 3D motion graphics design considerations
and production process, students work through a progression of basic
technical/design problems.Ê Students then design and execute a personal
creative project in consultation with the instructor.Ê Various works
will be shown and discussed for content/design analysis and to gain
an overview of the field.
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DAI
427 |
2D
Motion Graphics for Digital Media
Focus on the intersection between the basic principles of animation,
motion perception, and graphic design for the digital screen. Techniques
for bitmap and vector animation and basic digital video. Design
practice focuses on a range of screen-based applications including
dynamic web page interfaces, animation in information design, interactive
non-linear animations, experimental animation, narrative "webisodes",
titles and banner ads.
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DAI
427 |
Graphical
User Interface Design
Design and prototyping of graphical interfaces for human-computer
interaction. Audience research, information structures, interaction
design, visual theme, media. Analysis of applications: Internet,
software, instructional media, on-line communities.
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