Jane Veeder 500 word biography
Research and Teaching Hub: http://userwww.sfsu.edu/~jkv4edu
Jane Veeder started her career in electronic media arts in 1976 with video and began working with digital computers in 1978.† A member of the pioneering Chicago computer graphics community in the early 1980ís, she has produced internationally exhibited animated and interactive computer art works, designed user interfaces for graphics software development, and worked in creative management for game development.† Jane has a long history of contributions to ACM SIGGRAPH as both content contributor and organizer.† Since 1988, Jane Veeder teaches interactive digital media - Web3D design, 2D and 3D computer animation, and history/theory/trends - at San Francisco State University, Department of Design and Industry. In addition to widely exhibited digital art works, her professional experience includes stints in industry for graphics language and application development, graphical user interface design, customer training, and creative management in interactive entertainment.† During 2004-05 she is working on an interdisciplinary games research project funded by the NSF with Jean-Pierre Langlois of the SFSU Math Department.
Veeder's animated and interactive computer graphic works have been exhibited internationally and at several SIGGRAPH conferences. Allegorical Worlds, her current work in progress is a non-linear journey in interactive 3D virtual worlds. JG3D (Jane Goes 3D), shown at MOMA-NY, is a 3D computer animation relating her personal creative history and formal investigations of 3Space and 3Motion. VIZGAME, an interactive animation piece, was shown in 1985 at SIGGRAPH and the Pacific NW Computer Graphics conference. WARPITOUT, an interactive self-portrait game shown at SIGGRAPH 82, became a permanent installation at the Ontario Science Centre in 1984. In 1984, FLOATER won the computer animation category at VideoCulture and in 1986 Ars Electronica commissioned 4KTAPE. MONTANA (1982) was included in the inaugural collection of the MOMA Film Library.
She has lectured widely at such events and institutions as The Museum of Modern Art, NY, Educom '92, S.F. Film Arts Foundation, California Institute of the Arts, University of Massachusetts, the SIGGRAPH 97 panel on "Educating Digital Artists for Entertainment Industry", SIGGRAPH '91, the Supercomputing '89 Tutorial on Art and Design for Scientific Visualization, and the SIGGRAPH '88 Course on User Interface Considerations of Windowing Systems. Her writings span a co-authored article, "The Paint Problem", published in IEEE Computer Graphics and Applications in 1985 and "Making It Real", a heads-up article on Web3D for Publish Magazine in 2000.
Veeder is a longtime volunteer participant in ACM SIGGRAPH, serving on the SIGGRAPH 2003 Web Graphics subcommittee, '89 Art Exhibit committee member, '88 Art Exhibit interactive installations juror, and as A/V Chair for SIGGRAPH '83. In 1990, she was elected to the SIGGRAPH Board of Directors and shared a $19,000 SIGGRAPH Special Project grant to develop an Interactive Index for the SIGGRAPH Video Review. In 1992, Veeder conducted a survey of the SIGGRAPH Arts, Design & Media Community. She chaired a SIGGRAPH '93 panel on "Updating Computer Animation: An Interdisciplinary Approach" and in 1995 chaired two panels on the videogame industry, "Video Game Industry Overview: Technology, Markets, Content, Future" and "New Developments in Animation Production for Videogames".