©1982 Jane Veeder
3 min. NTSC Color Videotape, Stereo
Quicktime dial-up modem | broadband
Windows Media dial-up modem | broadband
Every year my partner, Phil Morton, and I drive out into the Mountain West, camping and doing video/audio. I travel with a relief map,, geological highway maps, bird books, etc. I love the physical world out there and its attendant information aura. I use Computer graphics to get at the views and processes not accessible to my video camera,. but moreover as a synthetic medium in which to interact with ALL the elements... images, geo-processes, info associations, and future-fantasies.
I had been using and tuning these forms (Mountain, hawk, buffalo, earth, Sears Tower, video camera, etc. f or more than a year. I made them all, very simple so that I could invest the complexity in the relationships between the forms. I develop the visual relationships with a fluid program I wrote that enables me to draw with any of a collection of "snaps" (or "sprites", bitmaps stored as arrays) or tools to make Iines, boxes, etc. When I get something I like I can then lock it down into some kind of animation or drawing-evolving-itself sequence that involves exact coordinates, time intervals, logical display modes, etc.
Zgrass is versatile, supporting a loose, interactive, explorational process but giving you fine-tuning controls and powerful programming capability for the final stages. It is not a "graphics package" but a global language for real-time animation, geometrical processes, interactive software tool development, and user evolution. The system's real-time animation cap[ability derives from videogame hardware and the output is standard, NTSC video, supporting a fast and low-cost production process.
ZGRASS Graphics Language
Datamax UV-1 Graphics Computer
ARP 2600 Audio Synthesizer and Datamax UV-1