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art
personal work

 

ALLEGORIAL WORLDS

ALLEGORIAL WORLDS : 1999 QTVR multimedia

confronts the viewer with an interactive virtual world to decode (yielding the user’s identity or point of view) and act upon in order to learn

JG3D

JG3D : 1986 computer animation

autobiographical, creative, techno-history to produce a zero-gravity 3D animated theme-park ride

4KTAPE

4KTAPE : 1986 computer animation

medium of simulation, computer, the Big Brain, to simulate the Big Body

VIZGAME

VIZGAME : 1985 computer installation

player is in control of composing the visual/temporal relationships within the evolving animation

FLOATER FLOATER : 1983 computer animation

motion-oriented graphic devices combined with a diverse collection of emblematic objects

WARPITOUT

WARPITOUT : 1982 computer installation

interactive real time color graphic processing of the player's image

MONTANA

MONTANA : 1982 computer animation

a synthetic medium in which to interact with ALL the elements... images, geo-processes, info-associations, and future-fantasies