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JG3D
: 1986 computer animation
autobiographical,
creative, techno-history to produce a zero-gravity 3D animated
theme-park ride
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4KTAPE
:
1986 computer animation
medium
of simulation, computer, the Big Brain, to simulate the Big
Body
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VIZGAME
: 1985 computer
installation
player
is in control of composing the visual/temporal relationships
within the evolving animation
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FLOATER
:
1983 computer animation
motion-oriented
graphic devices combined with a diverse collection of emblematic
objects
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WARPITOUT
:
1982 computer installation
interactive
real time color graphic processing of the player's image
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MONTANA
: 1982 computer animation
a synthetic
medium in which to interact with ALL the elements... images,
geo-processes, info-associations, and future-fantasies
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