2006. Motors rotate an elastic line to create complex sonic and visual motion of wave oscillations in response to viewers
2004. Rotary mechanical strikers sound specially designed resonators.
2002. Sound installation with kinetic scratching devices explores the rhythms of scratching.
Computer controlled installation recreates digitized video images of the viewer by mechanically manipulating a raster array of wooden blocks.
2003-5. Installation embeds sound in the alternating current that powers a light bulb such that the imperceptible light vibrations can reconstruct the sound.
1998-2002. An enveloping chair that links audible and inaudible sound, physical vibration and neon light.
2005. Gas flames modulated by electrical signals serve as loudspeakers for speeches given by historical leaders.
2002. Audience position controls the generation of bubbles and synchronized sound.
2006. Audience builds air-borne structures out of modular inflatable balloon components that include sensors and microcontrollers to co-ordinate changes of colors in response to realtime movements in the handlebar below (also produced by the audience)
2003. Sound and light installation choreographed changing levels in array of 1000w incandescent bulbs.
2007. A special scope looking at rooms of a hotel from the street activates interior lights, which then propagate across the facade and down into street lights where the viewer is located.
2006. Installation transmits messages via 3D letters formed in grids of LEDs.
2004. A symbiotic environment in which robot, fish and plants interact. The robot cares for plants in the hydroponic system based on electrical discharges from virtually blind elephant fish.
2001. Viewer motions affect robotic probes of moss.
2007. Users can intuitively navigate satellite maps and other spatialized data. Physically tilting the tabletop pans the image in any direction, while twisting the tabletop zooms the image in and out.
2005. System allows physical manipulation of technology-enabled cards to create sequences in digital movies.
2004. Multiple users perform on a tabletop musical instrument by manipulating physical objects on the table's surface.
2005. Device that manipulates the pressure, vibrations and sounds to duplicate the experience of sipping liquid.
2006. Participants track invisible goblins via footprint shadows and such them into special vacuum cleaner that indicates captures via shifting weights and vibration in the machines tank.
2005. Force feedback interfaces let people explore a simulated universe. The difficulty of manipulating the control rods is correlated with the virtual gravitational forces.
2005. Mixed reality world in which small virtual digital creatures can affect and be affected by actions in the physical world.
2001. Electromagnetic waves can be captured with butterfly nets (embedded with special receivers). In the installations each frequency range of captured sounds is represented by splashes of different colored light.
2003. A responsive robotic garment built out of scavenged parts from Tickle-me-Elmo with computer controlled motion and sounds.
2006. Hacked toy dogs sniff out environmental problems by being retrofitted with pollution detectors.
Floating vehicle powered by leaf blower.
2005. Arduino is an inexpensive open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It's intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.
2006. Robots make wall sized paintings on transparent mylar.
2006. Steam powered robot moves with insect-like motion.
2001-ongoing. Robotic blanket that moves through a space finding people and then uses its array of tactile sensors to gently envelop them.
2001. Autonomous robotic table establishes relationships with particular viewers.
2006.Robotic dance work emphasizing biological processes.
2006. Four robots carry a Paso (shrine) through a crowd.
2000. Robotic sculpture performs on the drums.
2006. Semi-autonomous robots use sophisticated sensors and pneumatic motor control to generate emergent behaviors reacting to visitors.
2003. Performance using exoskeleton which amplifies the power of human muscles.
2006. Stanford team won the prize offered for first research team to develop a robot vehicle that could drive itself across 142 miles of desert in the Defense Department Advanced Research Project Administration (DARPA) Grand Challenge.
2004. Robot percussionist uses sophisticated algorithms to make sense of nearby human musicians and then drums in a way that responds to their music.
2006. Community of robots integrate autonomous behaviors from ants and spiders, interact with visitors via infrared eyes, tell each other about food, and manage their own energy metabolism.