A media installation of Internet-connected spaces explores concepts of ubiquitous computing and intelligent spaces. Using long-range RFID technologies, these spaces know the identity of the persons who enter and project customized animated collages of images from history, art, fiction etc. on topics that people have indicated are important to them. The images have been collected via automated programs that search online image archives.
A short digital video exploring the context of CERN's Atlas Project to build the world's most powerful particle accelerator.
The installation enables people to interact with microorganisms and cells derived from their own body in a non-invasive way. The contradiction of interacting with these alien, unfamiliar life forms (which are nonetheless intimately connected with our bodies) focuses on the boundaries between self and non-self and the cultural interest in bioidentification.
Like the library at Alexandria, Egypt, the World Wide Web attempts to collect all the knowledge of the world. By unleashing custom crafted real-time searchbots to rummage its images, Traces of Culture presents a series of interactive art events that ask visitors to reflect on this compendium and the process of search.
Cultural theorists claim that in our electronically mediated era the physical body is increasingly irrelevant. "Body Surfing" uses state of the art body sensing technology to ironically question this claim by allowing visitors to investigate the limitations and pleasures of the body through drumming, stretching, dancing, and running.
Reflecting on animal experimentation and the relationships between species, the 'Protozoa Games' interactive installations allow humans and live protozoa to compete in a pinball-like environment mediated by digital microscope and motion tracking technologies. In Follow-Me humans score points by moving their bodies to match Protozoa movements. In Control-Me humans score points by getting Protozoa to do their bidding by stategies of domination or friendly appeal.
The installation presents a sound/video/kinetic âinfomaticâ event which changes in real time based on the live position of San Francisco Muni trains moving about the city at the moment of viewing. Includes video that matches what passengers are seeing and the "Magic Muni Chair' that vibrates in resonance with real train movements.
A "Disneyland of Crime". Information Visualization event featuring new questions about the concept of crime and interactive extravaganzas. Combined physical and internet event. Winner Honorary Mention 1998 Ars Electronica Interactive Art competition.
A Computer automatically calls selected pay phones in the city 24 hours a day and uses intelligent programming and digitized speech to engage those who answer in conversations about their lives and their surroundings. Viewers using voice recognition an interactively devise multiple strategies to navigate record of conversations and related digital video.