Visual / Interactive / Existing Technological Object(s) / Augmented Reality

The concept is made up of multiple parts / thoughts & ideas. First, it is about using tools / equipment from our surroundings, such as technology based objects for creative expression. Second, it will allow the public to interact and learn while having fun in a museum / classroom / gallery type environment. Third, by taking part in the exhibit, people will be able to get a slight glimpse of the future in regards to augmented reality.

Currently, due to the cost and sensitive nature of the exiting units / outfits, the reality of bringing this technology to the public is not yet feasible. By utilizing some basic materials and a little imagination, people will experience, to a degree, how a world of virtual reality or augmented reality would react / interact with / between them and change visually as they made their way through their environment.


As people move through a room they’re given a pair of 3D glasses and directed to clap their hands at will. The interaction with the clapping will turn the lights on and off depending on the clarity of the clap and / or the distance from each “Clapper” source. Various lighting and signage (color /size / weight / visually different) will be used to vary the visual experience. Signage will be printed with a 3D color process (the left image is colored blue-green (cyan) and the right image is colored red before they are combined for 3D viewing). The change in sound / light or electrical current (on / off) can be monitored and recorded into Flash or Director and later used to remix the project from a visual source into and auditory source (using various parameters to trigger and effect waveforms / melody / chords).

The simulation is meant to be fun and interesting to all ages and will hopefully inspire people to embrace and become more accustomed to future technologies that are not far off.


After searching the web for other interactive, educational art installations, I found none utilizing these techniques, but there were quite a few other artists creating some amazing installations. One example is selektion, a website that serves as a hub for several German artists, one of which is Achim Wollscheid who creates large scale installations that utilize computers, code, sensors, light, sound, public spaces and involvement. Norman Tuck creates more large-scale, kinesiology based interactive pieces that cover various concepts of movement and interaction. The Integrated Teaching and Learning Laboratory (ITLL) at the University of Colorado, “is home to numerous interactive art exhibits through which students of all ages can learn and explore the world of engineering and technology”. Masamichi Udagawa and Sigi Moeslinger co-founded Antenna Design in New York City, and are also among the more advanced, technology based installation designers. There work has been showcased in eDesign, an online magazine of interactive design and commerce. Scientific American magazine has covered several aspects of Augmented Reality in their Aprill 2002 issue, which is available online, or for those with more interest in the science aspects, there is even more interesting information from MARS, Sony CSL, or Columbia University's Augmented Reality Project.

Team Linking Project:

With the similarity of our concepts, Patrick and I could tie the two experiences together, record the interaction onto digital video and the waveforms from the data program (Flash / Director /etc). We could then take the visual imagery and waveforms and remix the data and create a post production press kit on the joint concept as a multimedia project using video from the show, images, etc…and adding the originally composed music as the soundtrack. The data calculated (i.e. #’s, alga rhythms, etc.) can also be saved as a text file and added to a print / press kit that is made up of images, simple text (typography based design (natural papers & cardstock) and layout mixed with digital (glossy papers) media. There can also be a section of 3D art created from the video snapshots from Patrick’s program / data and a CD-Rom for those who prefer modern technology.

Equipment / Resources:

Laptop, multiple “Clappers”, various lights and signage (Christmas, colored strands, strobe, etc), power cord’s / multiple outlet wall unit, speakers, microphone(s), software, 3D glasses, space (gallery, hallway, etc), sensors for measuring electrical charge data or light changes and applying it to software (wav / visual / ?).

Set up / Tear down:

Setup would be simple, quick and clean. It would require two people to set up the whole exhibit in less than 12 hours (Plug in all the outlets, setup the lighting, signage, etc…microphones, a laptop (if utilized), hand-out and pick up basket for the 3D glasses and post the concept and instructions on large foam core board).


Sources Referenced (Links):

Wollscheid, Achim. [] 1993

Tuck, Norman. [] 1998

Colorado, University. “Is home to numerous interactive art exhibits through which students of all ages
can learn and explore the world of engineering and technology”. [] 2003

Donalds, Ariana. [] 2002


Other Resources:

Museum of Web Art []

Exploratorium (San Francisco) []

i-O Display Systems []

Siggraph 2003 []