Mark Hansen/Ben Rubin.
Listening Post (Installation built by monitoring the text typed by
users in
thousands of chat rooms)
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Atau Tanaka and Kasper
Toeplitz. Global String. (Vibration is determined by net
activity around the world)
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Paul DeMarinis. The
Messenger. (Installation reflects on history of telecommunications in
which separate wires each carried one letter and indicated message by
bubbling water)
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Stelarc. Ping Body.
(Muscle stimulators on performer activated in accordance with world
wide Internet
activity)
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| Haruki Nishijima. Remain in
Light. (Nets collect and store radiowaves) |
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Usman Haque. Sky Ear.
(Baloon based system monitors electromagnetic communications and
converts signals into colored light)
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Ken Goldberg. Teleactor.
(Internet visitors vote in real time to determine the next actions to
be taken by Internet linked proxy)
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| Rafael Lozano-Hemmer.
Relational Architecture: Vectoral Elevation. (Internet visitors control
spotlight positions over Mexico City) |
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| Paul Sermon. Telematic
Dreaming. (People share a bed together via telecommunications
link) |
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| Adrienne Wortzel. Kiru.
(Robot controlled via telecommunications) |
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Christa Sommerer/ Laurent
Miggonneau. Mobile Feelings. (Using biosensors and bio actuators
the devices attempt to communicate emotional state)
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| James Auger, Jimmy Loizeau,
Stefan Agamanolis. Iso-Phone. (Isolation tanks used to enhance
the power of telecommunications) |
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| Helen Thorington et al.
Adrift. (Multilocation performance via telecom) |
|
| Joseph DeLappe.
Dead-in-Iraq. (Intervention in online war game to enter the names
of dead soldiers in Iraq) |
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| Teri Rueb. Drift. ( Audio
portions of story activated when visitors move to locations - Locative
narrative at sea shore realized via GPS ) |
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| Blast Theory. Can You See Me
Now? (Urban game played via mobiles and location tracking) |
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