1. Multimedia 2-D Animation: It is a 2-D multimedia animation program that allows you to create or import images and sounds and orchestrate their movement over time. This is accomplished by creating image, text, and audio cast members and placing them on a timeline based score that controls their motion and appearance.
2. Interactive Multimedia Navigation: Director allows you to divide the score up into sections indicated by markers. It allows your to create buttons, hypertext, and hot images that control the navigation among areas of the score. It has built in behaviors that allow you to link user actions such as rolling over an image or clicking a mouse button to movement to particular sections.
3 Lingo programming support: Director incorporates a programming language which gives you many of the capabilities available in full languages such as C, Pascal, or BASIC. The language is fully integrated with the multimedia capabilities such as digital video so that you can create much more complex possibilities than are available with the simple navigation behaviors. To use it, however, you must learn the fundamentals of the Lingo language. Learning Lingo is the focus of this tutorial.
4. Director as control center: Director is extensible via
special
added software capabilities called Xtras and Xcmds. For example
with
appropriate Xtras (and in some cases hardware), Director can be used to
control speech synthesis and recognition, sensors and robotic devices,
3-D animations, and MIDI synthesizers. Most recently extensive
Internet
capabilities have been added so that Director can control web browsers
or incorporate information fetched from the Web. Saving
interactive
Director movies in Shockwave format allows them to be sent out over the
Web and appear within Web pages.
Lingo and Director have enormous possiblities but not everything is possible. Learning Lingo means learning the range of possibilities it possess, learning the special vocabulary of words it understands, learning the appropriate syntax for expressing your ideas, and learning the logical organization of Lingo and multimedia components necessary to create your events. Computer languages require absolute precision of expression. One word misspelled or an extra comma will cause errors and stop your program cold. This inflexibility is one thing that throws many artists in learning the language.
What kind of events does Lingo understand? What user actions can be used to set up events? What self induced, non user actions can it work with? The first prerequiste for working with Lingo artisically is knowing what possibilities exist - what actions can it respond to and what are possibilities for what it can do with image, sound, text, and digital video. The list below shows specific Lingo messages, commands and functions that you would need to tap into these possiblities. Don't worry if you don't understand the words in the parentheses; they are examples of Lingo that relate to the events and will become clearer later. Many detailed tutorial examples are offered after the list.
User Action
Movement of the mouse pointer - entering, staying within, and
leaving
the boundaries of an image sprite. ( mouseEnter, mouseWithin,
mouseLeave)
Clicking the mouse button while pointing at something, double clicking
(mouseDown, mouseUp, stillDown, hyperlinkClicked, mouseUpOutside,
clickLoc,
clickOn)
Location of the mousepointer on the screen (functions called the
mouseLoc,
mouseH (horizontal), and mouseV (vertical)
Entering text in a text entry field (the text of member "example")
Which keyboard keys are pressed (keyDown, keyUp. controlDown,
optionDown,
shiftDown, the key)
Grabbing and dragging an image sprite on the screen, contact between
images (sprite 1 itersects sprite 2)
Opening, closing, moving, and deactivating windows (openWindow,
closeWindow,
moveWindow).
The starting or stopping of the movie (startMovie, stopMovie,
preparemovie)
System Events
The passing of time since an action (the lastClick, lastKey,
lastEvent,
lastRoll, the timer, the ticks)
The time of day or date (the date, the time)
The movement of movie to different frames of the score (enterFrame,
exitFrame)
The movement of a movie to the place a sprite exists (beginSprite,
endSprite, prepareSprite)
A idle event Director continuously sends while it is running (Idle)
The touching or enclosure of image sprites (within, intersects)
The movement of a sound or digital movie past cue points
The status of a sound soundBusy(x)
The status of a digital movie (the movieTime)
Location of images (hloc,vloc)
Size and crop of images (the rect, crop)
Color of images (backColor, foreColor)
Replacement images ( the member of sprite x)
Visibility of images (the visible of sprite x)
Degree of transparency of images (the blend of sprite x)
Ink of image- for example opaque, reverse, invert, OR (the ink of
sprite)
Palette of image
Orientation (horizontal and vertical flip, rotation, layering)
Shape and vertexes of vector images
Button style
User movability
Interface features
Appearance of the cursor
Custom menus and menuitems
Sound
Play a sound, stop, pause (sound playfile, sound stop)
Control volume (fadeIn, fadeOut, the volume of a sound)
beep
Text
Control location of text, movement, size, font, style, alignment,
color,
hilight
Scroll text (by line, page)
Appearance of text box (border, boxDropShadow)
Manipulate text by character, word, item, line User editability
Generate alert boxes
Digital video
Start, stop, pause, move to particular time points (movieTim
The size of window, crop, location, mask
The speed of movie, direction of play
The status of sound in the movie, the volume
Control of quicktimeVR movies
Navigation and timing of movie
Move to frames (by marker, next, previous)
Halt, pause, continue, stop the flow of the movie
Change the tempo of a movie
Change the transitions between frames
Mathematical and Data Functions
add, subtract, divide, multiply, sine, cosine, tan, integer, round,
log, sqrt, max, min
random
number of items (strings, lists)
manipulate ordered lists, find items, sort, attach properties, locate
items
Net
Dowload items from the Web
Control a browser
Monitor progress
| This one would navigate when some one clicks a button | on mouseUp go frame "birthdayscene" end mouseUp |
| This one would stop a sound when someone moved out of a sprite image | on mouseLeave sound stop 3 end mouseLeave |
| This one would show an alert box when the movie reached a certain frame | on enterFrame alert "Why are you here?" end enterFrame |
General
List
of Lingo Commands - arranged by category
Guide
to Basic Animation Capabilities of Director
Marker
navigation demo
Using Lingo to set up navigation using markers and sections of the
score.
Lingo
control of sprite visual
appearance
demo (change size, location, ink, rotation,blend, visibility and
change image when
rollover)
Lingo
control of text field properties
(font, fontsize, fontstyle,color) and dynamic placement of text in
field
from user input
Pause
and continue demo
Controls the flow of animation using variable to pause and continue.
Sound, Speech
Sound
manipulation (image of handout) - play background sound and pause
while sounds plays via rollover of other sprites, sound activated when
sprite reaches particular place of the screen, activate sound
only when sprites intersect, change volume based on where mouse is
inside of a sprite, activate sound when animation reaches a certain
point, activate automatically without user action. (zip
version of acutal sound manipulation Director Movie and associated
sound files)
Speech
Commands - synthesized speech commands (in Director MX only)
Sound
Demo (revised) General Principles, Controlling
animation
by sound, activating sound by user motion, Activating Sound by User
Movement,
reading collisions, Director 8 sound commands
Multiple simultaneous sounds -
plays several sounds simultaneously - rolling in and out of buttons
makes sounds audible and inaudible
Repeal loop sound -
sequence sounds and random sounds from a list - alternative exit frame
method not use repeat loops
Lingo - randomness, mouse movement tracking, storing user actions, repeat command, user input
Text
manipulation (image of handout) - take user input into other
members, rotate text, increase size of text, speak user input, scroll
text in moving message, start and stop scrolling, random generation of
sentences from list of words, activate automatically wihout user action
(zip
version of actual text manipulation Director Movie)
Using the
random function - uses
random to control rotation, word in text field, font of the text, and
sound
that is played
if.choice.demo.html -
Check
if buttons have been clicked 3 times, check if each button has been
clicked at least once, check if sound is done before playing, check if
2 sprites intersect before playing sound
3 property
demo. Shows dynamic
assignment of graphic cast members and text to moving sprites.
a412.3prop.demo.gif
fontsize
Shows the dyamic control of the font and size of text.
Mouse
fontsize demo
The size of text changes dynamically with movements of the mouse
Mouse
follow demo
A sprite follows the movements of the mouse.
Repeat Demo
Shows how
to control movement and other actions using repeat structure
Opinion
Storing Demo
Shows how to store and access text that users type
More complex demos - games, time,
web control
Urgency.mole2.dir - demonstrates how to create an elapsed time and
countdown time function. Lingo can be used in many kinds of
movies This sample moves a ball down to indicate time and
indicates in text field elapsed and remaining time. Also
demonstrates a moving mole game which the user has to try to
click. If user succeeds movie goes to success frame; if time runs
out goes to failure frame. Also shows lingo to check if
user dragged ball into a box. text
version to paste into script window zipped version of the director movie
Game
Demos - simple capture game, memory game, card game, board game
Shockwave movie as alternative
browser (using netlingo to let movie access web pages, methods of
setting
up frames)
Time Demo Shows how to use the
date and time functions Text
version for pasting time.movie.sit
time movie.zip
Urgency.time.demo Shows how to
use duration lingo comands Text
version
for pasting urgency.siturgency.zip
Timeurldemo - Access web pages
every 15 seconds, other actions at intervals, act at specific second
urgencyboxmove.txt
- user is challenged to drag 3 objects into a box before the
timing object falls below a certain level (paste the text into an
exitframe script - create the needed sprites)
http://www.mcli.dist.maricopa.edu/director/
- director stuff
http://www.shocker.com/digests/index.html
- shockwave email news subscription
http://nuttybar.drama.uga.edu/mailman/listinfo/dirgames
- director games info
http://www.acm.org/crossroads/xrds6-5/macromedia.html
- prototype testing with director
http://www.director-online.com/
- tips & tricks
http://www.herts.ac.uk/lis/mmedia/directortutorial/
- director tutorial basics
http://www.sfx.co.nz/tamahori/thought/shock_3d_howto.html
-shockwave 3d how-to
http://www.monkeyfarm.com/howtomakegames.html
- duhh - doh!
http://www.director-online.com/
-send questions get replys...
http://www.dubbus.com/devnull
- director 3d polygons using dave's engine - dave makes the most
popular
lingo 3d engine - don't ask me how it works i haven't figured it out
yet.
Dean's director video tutorial- http://www.deansdirectortutorials.com/resources/
Dean's FAQ - http://www.deansdirectortutorials.com/FAQ/
Adding que points to Director - http://www.director-online.com/buildArticle.php?id=988
Adding que points II - http://www.mcli.dist.maricopa.edu/director/tips/qt/012.html
More information about the course exploring the artisitic use of
these
capabilities is available at the description of the Art
412 Conceptual Information Arts: Introduction to Art & Technology.
rev 7/30/06
| Stephen Wilson, Professor, Art,
Conceptual/Information
Arts Program, San Francisco State University Information about the Conceptual/Information Arts program (415) 338-2291 swilson@sfsu.eduWilson web page Copyright, Stephen Wilson, 1999 - You are free to use the text as long as you attribute source and do not use it commercially. |